3Digest, December 2005: Software
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These apps were used as testing instruments:
- Splinter Cell Chaos of Theory v.1.04 (Ubisoft) - DirectX 9.0, multitexturing, maximum settings, shaders 3.0 (for NVIDIA cards)/shaders 2.0 (for ATI cards); HDR OFF!
- Half-Life2 (Valve/Sierra) - DirectX 9.0, demo (ixbt01, ixbt02,
ixbt03
. Max. quality, -dxlevel 90, removed card presets from dxsupport.cfg.
- FarCry 1.33 (Crytek/UbiSoft), DirectX 9.0, multitexturing,
3 demos from Research, Pier, Regulator
(run with -DEVMODE option), Very High settings.
- DOOM III (id Software/Activision) - OpenGL, multitexturing, High Quality (ANIS8x), demo ixbt1 (33MB!). Here's example with automatic execution with precaching: d3auto.rar. (DON'T panic when the screen goes black for 5-10 seconds after the first menu. The demo will follow).
- 3DMark05 1.20 (FutureMark) - DirectX 9.0, multitexturing, trilinear settings,
- The Chronicles Of Riddick: Escape From Butcher Bay 1.10 (Starbreeze/Vivendi) - OpenGL, multitexturing, max. texture quality, Shader 2.0, demo 44 and
demo ducche.
- F.E.A.R. v.1.01 (Multiplayer) (Monolith/Sierra) - DirectX 9.0, multitexturing, maximum settings, Soft shadows OFF.
- Call Of Duty 2 DEMO (Ubisoft) - DirectX 9.0, multitexturing, maximum settings, shaders 2.0, tested with Benchemall,
the demo and script, readme included
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