iXBT Labs - Computer Hardware in Detail

Platform

Video

Multimedia

Mobile

Other


These apps were used as testing instruments:

  • Return to Castle Wolfenstein (MultiPlayer) (id Software/Activision) - OpenGL, multitexturing, ixbt0703demo, max. detail level, S3TC OFF, configs are here

    Testing order: invoke console by pressing '~' and type

    timedemo 1 (press Enter)
    demo ixbt0703demo (press Enter)


  • Unreal 2: The Awakening (Infogrames), DirectX 8.1, multitexturing, testing in Bench'emAll! 2.5beta.

  • Serious Sam: The Second Encounter v.1.07 (Croteam/GodGames) - OpenGL, multitexturing, ixbt0703demo, test settings: quality.

    Testing order: invoke console by pressing '~' and type

    dem_bProfile=1 (press Enter)
    run ixbt0703demo from the menu


  • Codecreatures Benchmark Pro (Codecult) - Direct3D, Shaders, Hardware T&L, Dot3, cube texturing, maximum quality.

    Testing order:

    Codecreatures Benchmark Pro.exe (press Enter) Select a test from the menu or run tests (from the Official Benchmark submenu) from 1600x1200 to 1024x768.


  • Unreal Tournament 2003 v.2225 (Digital Extreme/Epic Games) - Direct3D, Vertex Shaders, Hardware T&L, Dot3, cube texturing, default quality.

    Testing in ixbt0703demo.

  • RightMark 3D (one of the game scenes) - DirectX 8.1, Dot3, cube texturing, shadow buffers, vertex and pixel shaders (1.1, 1.4).

    Test settings: pixel shaders 1.1, shadow buffers OFF.

  • Half-Life2 (Valve/Sierra) - DirectX 9.0, two different demos (ixbt07 and coast). Anisotropic filtering enabled.

    Attention! As this is just a leaked beta, its results are of relative interest. They are not considered at the final results analysis.

  • Tom Clancy's Splinter Cell v.1.2b (UbiSoft) - Direct3D, Vertex/Pixel Shaders 1.1/2.0, Hardware T&L, Very High quality; demo 1_2_Tbilisi. Note that antialiasing doesn't work in this game.

  • Call of Duty (MultiPlayer) (Infinity Ward/Activision) - OpenGL, multitexturing, ixbt1203demo, best detail settings, S3TC ON



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