November 2004 3Digest: Software
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These apps were used as testing instruments:
- Unreal 2: The Awakening (Infogrames), DirectX 8.1, multitexturing, tested with Bench'emAll! 2.59.
- RightMark 3D (P¾P´P½P° P¸P P¸P³C€P¾P²C‹C... cC†PµP½) - DirectX 8.1, Dot3, cube texturing, shadow buffers, vertex and pixel shaders (1.4). Settings: pixel shaders 1.1, shadow buffers OFF.
- Half-Life2 (Valve/Sierra) - DirectX 9.0, demo ixbt01, best quality settings.
- Call of Duty (MultiPlayer) (Infinity Ward/Activision) - OpenGL, multitexturing, ixbt0104demo, best detail settings, S3TC ON
- Tomb Raider: Tomb Raider: Angel of Darkness v.49 (Core Design/Eldos Software) - DirectX 9.0, Paris5_4 demo, configs are here.
- Far Cry v.1.1 (Crytek/UbiSoft), DirectX 9.0, multitexturing,
demo01 (run with DEVMODE parameter), Very High settings.
- DOOM III (id Software/Activision), OpenGL, multitexturing, ixbt1-demo (33MB)
, High Quality settings. Configuration files with set cache for optimizations and jitter elimination. Autorun batch file. All available here (35K)
- PainKiller v.1.31(People Can Fly/Dreamcatcher) - DirectX 9.0, multitexturing, best test settings. Built-in benchmark.
- 3DMark05 (FutureMark) - DirectX 9.0, multitexturing, trilinear settings.
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