3Digest: Software (October)
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These apps were used as testing instruments:
- Unreal 2: The Awakening (Infogrames), DirectX 8.1, multitexturing,
tested with Bench'emAll! 2.59.
- RightMark 3D
(P¾P´P½P° P¸P P¸P³C€P¾P²C‹C... cC†PµP½) - DirectX 8.1, Dot3,
cube texturing, shadow buffers, vertex and pixel shaders (1.4).
Settings: pixel shaders 1.1, shadow buffers OFF.
- Half-Life2 (Valve/Sierra) - DirectX 9.0, demo (ixbt07.
Anisotropic filtering on.
- Call of Duty (MultiPlayer) (Infinity Ward/Activision) - OpenGL,
multitexturing, ixbt0104demo, best detail settings, S3TC
ON
- Tomb Raider: Tomb Raider: Angel of Darkness v.49 (Core Design/Eldos
Software) - DirectX 9.0, Paris5_4 demo, configs are here.
- Far Cry v.1.1 (Crytek/UbiSoft), DirectX 9.0, multitexturing, demo01
(run with DEVMODE parameter), Very High settings.
- DOOM III (id Software/Activision), OpenGL, multitexturing, ixbt1-demo
(33MB) , High Quality settings. Configuration files with set
cache for optimizations and jitter elimination. Autorun batch file.
All available here
(35K)
- PainKiller v.1.31(People Can Fly/Dreamcatcher) - DirectX 9.0,
multitexturing, best test settings. Built-in benchmark.
- 3DMark05 (FutureMark) - DirectX 9.0, multitexturing, trilinear
settings.
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