3Digest: Software (September 2004)
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These apps were used as testing instruments:
- Unreal 2: Unreal 2: The Awakening (Infogrames), DirectX 8.1,
multitexturing, tested with Bench'emAll!
2.59.
- RightMark 3D
(one of the game scenes) - DirectX 8.1, Dot3, cube texturing, shadow
buffers, vertex and pixel shaders (1.4). Settings: pixel shaders
1.1, shadow buffers OFF.
- Half-Life2 (Valve/Sierra) - DirectX 9.0c, demo (ixbt07.
Aniso ON.
- Call of Duty (MultiPlayer) (Infinity Ward/Activision) - OpenGL,
multitexturing, ixbt0104demo, best detail settings, S3TC
ON
- Tomb Raider: Tomb Raider: Angel of Darkness v.49 (Core Design/Eldos
Software) - DirectX 9.0c, Paris5_4 demo, configs are here.
- Far Cry v.1.1 (Crytek/UbiSoft), DirectX 9.0c, multitexturing,
demo01
(run with DEVMODE parameter), Very High settings.
- DOOM III (id Software/Activision), OpenGL, multitexturing, ixbt1-demo
(33MB) , High Quality settings. Configuration files with set
cache for optimizations and jitter elimination. Autorun batch file.
All available here
(35 KB)
- PainKiller v.1.31(People Can Fly/Dreamcatcher) - DirectX 9.0c,
multitexturing, best test settings. Built-in benchmark.
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