These apps were used as testing instruments:
- Splinter Cell Chaos Theory v.1.04 (Ubisoft) - DirectX 9.0, multitexturing, maximum settings, shaders 3.0 (for NVIDIA cards and ATI X1xxx)/shaders 2.0 (for ATI cards Xxxx); HDR OFF!
- Half-Life2 (Valve/Sierra) - DirectX 9.0, demo (ixbt01
Max. quality, -dxlevel 90 option.
- FarCry 1.33 (Crytek/UbiSoft), DirectX 9.0, multitexturing,
3 demo from Research
(run with -DEVMODE), Very High settings.
- DOOM III (id Software/Activision) - OpenGL, multitexturing, High Quality (ANIS8x), demo ixbt1 (33MB!). Here's example with automatic execution with precaching: d3auto.rar. (DON'T panic when the screen goes black for 5-10 seconds after the first menu. The demo will follow).
- 3DMark05 1.20 (FutureMark) - DirectX 9.0, multitexturing, trilinear filtering.
- The Chronicles Of Riddick: Escape From Butcher Bay 1.10 (Starbreeze/Vivendi) - OpenGL, multitexturing, max. texture quality, Shader 2.0, demo 44.
- F.E.A.R. v.1.02 (Multiplayer) (Monolith/Sierra) - DirectX 9.0, multitexturing, maximum settings, Soft shadows off.
- Call Of Duty 2 DEMO (Ubisoft) - DirectX 9.0, multitexturing, maximum settings, shaders 2.0. Tested with Benchemall,
demo, launch script, and readme
- 3DMark06 1.02 (FutureMark) - DirectX 9.0c, multitexturing, trilinear settings;
- RightMark3D (iXBT.com) - DirectX, synthetic benchmark, Shader 2.0/2.0b/3.0, download it
here.
Haä 3DGiToãamè paáotaëè:
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