This chip is presented by MS-8808 Vanta/Riva TNT2 M64 32 MBytes, AGP videocard. Features:
Tweaks up to 150/178 MHz (see summary diagrams). For the 20th of February '2001 the latest drivers versions from NVIDIA are 6.53, 6.72, 7.52 and 10.50.
As you see old 2.* drivers work very good with this card. Pay attention to falloffs with 6.* (6.11, 6.16, 6.18, 6.20) versions. I talked about speed boost with 6.26 version drivers but there was just a bug in other versions. Now it's fixed. I want readers to note 7.* drivers, they are just "raw" and can't functions properly even on beta level. Quake3 and other OpenGL applications doesn't run at all, and D3D games show big speed falloff. 10.50 version turned out to be "raw" as well, as it showed the same speed falloffs. I chose 7.52 version for further testing, estimating of 3D-quality and also for calculating usability coefficients. There are not so many problems with 3D graphics in old games, but new ones like Giants cause bunches of artefacts to show up: And trilinear approximation instead of true trilinear filtering lowers the card's rating (you can see this approximation on the shots above - take a look at the sandy soil). Below are shots taken on this card (to the left) and on NVIDIA GeForce2 GTS (to the right). Quake3 Unreal Unreal Tournament No One Lives Forever Serious Sam Colin McRAE Rally2 American McGee's Alice Mercedes Benz Truck Racing Sacrifice FAKK2 Need For Speed 5 (Porshe 2000) Real MYST Blade of Darkness Giants: Citizen Cabuto This card has fair 2D quality. There are "soaping" effects
in resolutions of and higher than 1280x1024, and it's rather good in
1024x768. But, as I said before, 2D quality varies from card to card
based on this chip and also it depends on the monitor.
|
Platform · Video · Multimedia · Mobile · Other || About us & Privacy policy · Twitter · Facebook Copyright © Byrds Research & Publishing, Ltd., 1997–2011. All rights reserved. |