3Digest, July 2007: Software
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These apps were used as testing instruments:
- Splinter Cell Chaos Theory v.1.04 (Ubisoft) - DirectX 9.0, shaders 3.0 (with and without HDR), maximum settings.
- Call Of Juarez (Techland/Ubisoft) - DirectX 9.0, shaders 3.0 (HDR), (demo
), maximum quality. Batch file included.
- S.T.A.L.K.E.R. 1.003 (GSC Game World/THQ) - DirectX 9.0,
demo. Copy files into the savegames folder (in Documents and settings). Run the game, load ixbt3 level, and run demo from console (demo_play ixbt3). Maximum settings (dynamic lighting enabled).
- PREY 1.01 (3D Realms Entertainment / Human Head Studios / 2K Games) - OpenGL, shaders 2.x,
demo003 (40MB!). Max. quality. Batch file included.
- 3DMark05 1.20 (FutureMark) - DirectX 9.0, multitexturing, trilinear filtering.
- Serious Sam II 1.068 (Croteam/2K Games) - DirectX 9.0, shaders 3.0 (with and without HDR),
batch file. Standard demo0002, included with the game. Maximum settings.
We thank Voznyuk Valery AKA Px for writing the batch file for this game.
- F.E.A.R. v.1.08 (Multiplayer) (Monolith/Sierra) - DirectX 9.0, shaders 2.0, maximum settings, Soft shadows disabled.
- Company Of Heroes (Relic Entertainment/THQ) - DirectX 9.0, shaders 2.0,
batch file. Having run the game, invoke the settings, select graphics section and click the test button. Maximum quality.
- 3DMark06 1.02 (FutureMark) - DirectX 9.0c, multitexturing, trilinear settings;
- RightMark3D (iXBT.com) - DirectX, synthetic benchmark, Shader 2.0/2.0b/3.0, download it
here.
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