July 2004 3Digest: Software
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These apps were used as testing instruments:
- Unreal 2: The Awakening (Infogrames), DirectX 8.1, multitexturing, tested with Bench'emAll! 2.59.
- RightMark 3D (game scene) - DirectX 8.1, Dot3, cube texturing, shadow buffers, vertex and pixel shaders (1.4).
Test settings: pixel shaders 1.1, shadow buffers OFF.
- Half-Life2 (Valve/Sierra) - DirectX 9.0, two different demos (ixbt07 and coast). Anisotropic filtering enabled.
- Call of Duty (MultiPlayer) (Infinity Ward/Activision) - OpenGL, multitexturing, ixbt0104demo, best detail settings, S3TC ON
- Tomb Raider: Angel of Darkness v.49 (Core Design/Eldos Software) - DirectX 9.0, Paris5_4 demo, configs are here.
- Fac Cry v.1.2 (Crytek/UbiSoft), DirectX 9.0b, multitexturing, demo01 (run with -DEVMODE option), Very High settings.
07.08.2004
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