July 2003 3Digest: rendering bugs gallery
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Attention! Please send all questions and comments related to this gallery to Daniil Gridasov.
Games list
- BloodRayne
- Colin McRae Rally 3
- Delta Force Black Hawk Down v1.2.1
- Elder Scrolls 3 Morrowind v1.6
- Enclave
- Enter the Matrix v1.52
- Grand Theft Auto Vice City
- Need for Speed Hot Pusuit 2 v2.42
- Neverwinter Nights Shadows of Undrentide v1.30
- No One Lives Forever 2 v1.3
- Serious Sam The Second Encounter v1.07
- Silent Hill 2
- Splinter Cell 1.2b
- Unreal Tournament 2003 v2225
- IL2: Forgotten Battles
- Pirates of the Caribbean
BloodRayne
Graphics card |
Drivers |
Bug description |
Screenshots |
Possible solutions |
GeForce 4 MX 440 |
44.03
44.65
44.71
44.90
|
Enabling bump mapping and shadows causes natural psychedelia with bump maps instead of textures and black triangles instead of shadows. |
|
Disable BM and shadows from the launcher. |
GeForce 4 MX 440
GeForce 4 Ti 4600
GeForce FX 5600 Ultra
|
44.03
44.65
44.71
44.90
|
If you press Esc or any other cancelling key in the beginning of the intro, the game often crashes to Windows with a Direct3D8 error report. |
NA |
Watch 5-10 sec of intro and press Esc. |
Colin McRae Rally 3
Graphics card |
Drivers |
Bug description |
Screenshots |
Possible solutions |
GeForce 4 MX 440
GeForce 4 Ti 4600
|
44.03
44.65
44.71
44.90
|
Impossible to enable FSAA ingame, as menu lists only "None". |
NA |
Force it in the drivers |
Radeon 9000 Pro
|
3.5
3.6
|
Impossible to enable FSAA ingame, as menu lists only "None". |
NA |
Force it in the drivers |
All cards
|
Any drivers
|
"Phantom" shadow appears on some road-close vertical surfaces. |
|
NA. It's a game engine error. |
Delta Force Black Hawk Down v1.2.1
Graphics card |
Drivers |
Bug description |
Screenshots |
Possible solutions |
GeForce 4 MX 440
|
44.03
44.65
44.71
44.90
|
Impossible to enable FSAA ingame, as the menu item is disabled. |
NA |
Force it in the drivers |
GeForce 4 MX 440
|
44.65
|
FSAA forcing results in the mess without FSAA anyway. Game crashes to BSOD if you try loading older save by clicking "Continue". |
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Install other drivers. This bug is absent in 44.03, 44.71, 44.90. |
GeForce FX 5600 Ultra
|
44.03
44.65
44.71
44.90
|
Messed up lighting of player's weapon not corresponding to the environment and flicking on some levels. |
|
NA? |
Radeon 9000 Pro
Radeon 9600 Pro
Radeon 9700 Pro
Radeon 9800 Pro
|
3.5
3.6
|
Impossible to enable FSAA ingame, as the menu item is diesabled. |
NA |
Force it in the drivers. |
Elder Scrolls 3: Morrowind (with Tribunal and Bloodmoon) v1.6
Graphics card |
Drivers |
Bug description |
Screenshots |
Possible solutions |
GeForce 4 Ti 4600
GeForce FX 5600 Ultra
|
44.03 |
Impossible to force FSAA in the drivers. |
NA |
Install other drivers like 44.65, 44.71, 44.90. |
Radeon 9000 Pro |
3.5
3.6 |
Messed up water shader. This seems like a bug or some shader exchange. Anyway the water is strange. |
|
NA yet |
Enclave
Graphics card |
Drivers |
Bug description |
Screenshots |
Possible solutions |
Radeon 9000 Pro
|
3.5
3.6
|
Shader problems. The bug occasionally disappears to appear again next run. The source of it is unknown. |
|
Install other drivers like 44.65, 44.71, 44.90. |
Enter The Matrix v1.52
Graphics card |
Drivers |
Bug description |
Screenshots |
Possible solutions |
GeForce 4 MX 440
|
44.03
44.65
44.71
44.90
|
Main characters are dressed strangely. Are these stains a bug or a feature I can't say. |
|
NA? |
GeForce 4 Ti 4600
GeForce FX 5600 Ultra
|
44.03
|
In the Focus mode enabled FSAA results in image doubling. |
|
Install other drivers like 44.65, 44.71, 44.90. |
Grand Theft Auto: Vice City v1.0
Graphics card |
Drivers |
Bug description |
Screenshots |
Possible solutions |
GeForce FX 5600 Ultra
|
44.03 |
In some time the game turns into a mess of triangles. |
|
Method 1: Install v1.1 patch. Method 2: Install 44.65+ drivers with this bug fixed. |
All cards
|
All drivers
|
Seems like a Renderware engine bug. Disabling frame limiter causes bottlenecks in texture and geometry LOD rendering (texture LOD "replaces" usual MIP mapping). At high-speed cruising this results in smeared textures, missed details up to "invisible" wall and borders across the road. |
|
Enable Frame Limiter ingame. |
Need for Speed: Hot Pursuit 2 v242
Graphics card |
Drivers |
Bug description |
Screenshots |
Possible solutions |
GeForce 4 MX 440
|
44.03
44.65
44.71
44.90
|
No fog. |
|
NA? |
GeForce 4 MX 440
|
44.03
44.65
44.71
44.90
|
When forced, FSAA 4x results in environment mapping "flickering". There's nothing of this at 2x. |
|
NA? |
Radeon 9000 Pro
Radeon 9600 Pro
Radeon 9700 Pro
Radeon 9800 Pro
|
3.5
3.6
|
Impossible to enable anisotropy ingame. GeForce 4MX, Ti4600, FX5600 do not have this problem. |
NA |
Force it in the drivers |
Neverwinter Nights (w/Shadows of Undrentide) v1.30
Graphics card |
Drivers |
Bug description |
Screenshots |
Possible solutions |
GeForce 4 MX 440
|
44.03
44.65
44.71
44.90
|
Impossible to enable FSAA ingame. |
NA |
Force it in the drivers. |
Radeon 9000 Pro
|
3.5
3.6
|
Impossible to enable FSAA ingame. |
NA |
Force it in the drivers. |
Radeon 9600 Pro
Radeon 9700 Pro
Radeon 9800 Pro
|
3.6
|
Awful fog banding in the main menu background. |
NA |
Roll back to 3.5 drivers. |
Radeon 9600 Pro
Radeon 9700 Pro
Radeon 9800 Pro
|
3.5
|
Some wall flicker. |
|
Install 3.6 drivers. |
An FSAA ingame "feature": the slider is designed for NVIDIA offering the maximum of "Nice 4 Sample Antialiasing". On GeForce 3+ this means FSAA 4x 9 tap. As there's no such FSAA mode on Radeon 9500+, FSAA just disables. "4 Sample Antialiasing" setting provides usual 4x FSAA on Radeon 9500+.
No One Lives Forever 2: A Spy in a H.A.R.M.'s Way v1.3
Graphics card |
Drivers |
Bug description |
Screenshots |
Possible solutions |
Radeon 9600 Pro
Radeon 9700 Pro
Radeon 9800 Pro
|
3.5
3.6
|
Some triangles partially off-screen lack textures, but lightmap. |
|
NA? |
Serious Sam: The Second Encounter v1.07
Graphics card |
Drivers |
Bug description |
Screenshots |
Possible solutions |
GeForce 4 MX 440
GeForce 4 Ti 4600
|
44.03
44.65
44.71
44.90
|
The oldest bug of Z buffer initialization: by default SSTSE asks for 32-bit Z-Buffer and sets the minimum of 16-bit. Meanwhile the game runs in 32-bit color mode. |
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Manually. In console enter "gap_iDepthBits=24; ApplyVideoMode()" |
Silent Hill 2
Graphics card |
Drivers |
Bug description |
Screenshots |
Possible solutions |
GeForce 4 MX 440
GeForce 4 Ti 4600
GeForce FX 5600 Ultra
|
44.03
44.65
44.71
44.90
|
Fog is square. As there's much fog, it starts annoying very quickly. |
|
NA? |
Radeon 9000 Pro
|
3.5
3.6
|
Similar to GF, but worse with fog banding. |
|
NA? |
Splinter Cell v1.2b
Graphics card |
Drivers |
Bug description |
Screenshots |
Possible solutions |
GeForce 4 MX 440
|
44.03
44.65
44.71
44.90
|
Strange grids in places where light rays should vanish. Best seen in dynamics. |
|
NA? |
GeForce 4 MX 440
GeForce 4 Ti 4600
GeForce FX 5600 Ultra
|
44.03
44.65
44.71
44.90
|
Impossible to force FSAA. According to NVIDIA, game developers asked to do this. |
NA |
NA |
GeForce FX 5600 Ultra
|
44.03
|
Messed up water shader in the bulk-oil platform. |
|
Bug fixed in 44.65+ drivers. |
Radeon 9000 Pro
|
3.5
3.6
|
FSAA forcing problems. |
|
NA. |
Radeon 9600 Pro
Radeon 9700 Pro
Radeon 9800 Pro |
3.5
3.6
|
Forced FSAA causes bright areas when enabling/disabling nightvision. |
|
NA. |
You should remember that for NVIDIA GF3+ the game utilizes shadow mapping for increased shadow details. On GF 4 MX and all RADEONs it utilizes projected textures of considerably lower resolution. The difference is clearly seen on screenshots. But what's most interesting, SC's shadow mapping causes GF3+ cards to increase ingame "light amount". On the same screenshots you can see the different light meter values.
Unreal Tournament 2003 v2225
Graphics card |
Drivers |
Bug description |
Screenshots |
Possible solutions |
GeForce FX 5600 Ultra
|
44.03
44.65
44.71
44.90
|
Anisotropy is disabled on some textures. |
|
NA? |
IL2 Shturmovik: Forgotten Battles v1.0R
Graphics card |
Drivers |
Bug description |
Screenshots |
Possible solutions |
Radeon 9000 Pro
Radeon 9600 Pro
Radeon 9700 Pro
Radeon 9800 Pro
|
3.5
3.6
|
Water shaders occasionally turn sky blue. |
|
Disable water shaders by reducing landscape detalization. |
Pirates of the Caribbean
Graphics card |
Drivers |
Bug description |
Screenshots |
Possible solutions |
GeForceFX 5600 Ultra
|
44.03
44.65
44.71
44.90
|
Messed up water shader. |
|
NA? |
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