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July 2003 3Digest: rendering bugs gallery




Attention! Please send all questions and comments related to this gallery to Daniil Gridasov.

    Games list
  1. BloodRayne
  2. Colin McRae Rally 3
  3. Delta Force Black Hawk Down v1.2.1
  4. Elder Scrolls 3 Morrowind v1.6
  5. Enclave
  6. Enter the Matrix v1.52
  7. Grand Theft Auto Vice City
  8. Need for Speed Hot Pusuit 2 v2.42
  9. Neverwinter Nights Shadows of Undrentide v1.30
  10. No One Lives Forever 2 v1.3
  11. Serious Sam The Second Encounter v1.07
  12. Silent Hill 2
  13. Splinter Cell 1.2b
  14. Unreal Tournament 2003 v2225
  15. IL2: Forgotten Battles
  16. Pirates of the Caribbean

BloodRayne

Graphics card Drivers Bug description Screenshots Possible solutions
GeForce 4 MX 440 44.03
44.65
44.71
44.90
Enabling bump mapping and shadows causes natural psychedelia with bump maps instead of textures and black triangles instead of shadows.



















Disable BM and shadows from the launcher.
GeForce 4 MX 440
GeForce 4 Ti 4600
GeForce FX 5600 Ultra
44.03
44.65
44.71
44.90
If you press Esc or any other cancelling key in the beginning of the intro, the game often crashes to Windows with a Direct3D8 error report. NA Watch 5-10 sec of intro and press Esc.

Colin McRae Rally 3

Graphics card Drivers Bug description Screenshots Possible solutions
GeForce 4 MX 440
GeForce 4 Ti 4600
44.03
44.65
44.71
44.90
Impossible to enable FSAA ingame, as menu lists only "None". NA Force it in the drivers
Radeon 9000 Pro 3.5
3.6
Impossible to enable FSAA ingame, as menu lists only "None". NA Force it in the drivers
All cards Any drivers "Phantom" shadow appears on some road-close vertical surfaces.


NA. It's a game engine error.

Delta Force Black Hawk Down v1.2.1

Graphics card Drivers Bug description Screenshots Possible solutions
GeForce 4 MX 440 44.03
44.65
44.71
44.90
Impossible to enable FSAA ingame, as the menu item is disabled. NA Force it in the drivers
GeForce 4 MX 440 44.65 FSAA forcing results in the mess without FSAA anyway. Game crashes to BSOD if you try loading older save by clicking "Continue".







Install other drivers. This bug is absent in 44.03, 44.71, 44.90.
GeForce FX 5600 Ultra 44.03
44.65
44.71
44.90
Messed up lighting of player's weapon not corresponding to the environment and flicking on some levels.







NA?
Radeon 9000 Pro
Radeon 9600 Pro
Radeon 9700 Pro
Radeon 9800 Pro
3.5
3.6
Impossible to enable FSAA ingame, as the menu item is diesabled. NA Force it in the drivers.

Elder Scrolls 3: Morrowind (with Tribunal and Bloodmoon) v1.6

Graphics card Drivers Bug description Screenshots Possible solutions
GeForce 4 Ti 4600
GeForce FX 5600 Ultra
44.03 Impossible to force FSAA in the drivers. NA Install other drivers like 44.65, 44.71, 44.90.
Radeon 9000 Pro 3.5
3.6
Messed up water shader. This seems like a bug or some shader exchange. Anyway the water is strange.












NA yet

Enclave

Graphics card Drivers Bug description Screenshots Possible solutions
Radeon 9000 Pro 3.5
3.6
Shader problems. The bug occasionally disappears to appear again next run. The source of it is unknown.









Install other drivers like 44.65, 44.71, 44.90.

Enter The Matrix v1.52

Graphics card Drivers Bug description Screenshots Possible solutions
GeForce 4 MX 440 44.03
44.65
44.71
44.90
Main characters are dressed strangely. Are these stains a bug or a feature I can't say.












NA?
GeForce 4 Ti 4600
GeForce FX 5600 Ultra
44.03 In the Focus mode enabled FSAA results in image doubling.


Install other drivers like 44.65, 44.71, 44.90.

Grand Theft Auto: Vice City v1.0

Graphics card Drivers Bug description Screenshots Possible solutions
GeForce FX 5600 Ultra 44.03 In some time the game turns into a mess of triangles.




Method 1: Install v1.1 patch. Method 2: Install 44.65+ drivers with this bug fixed.
All cards All drivers Seems like a Renderware engine bug. Disabling frame limiter causes bottlenecks in texture and geometry LOD rendering (texture LOD "replaces" usual MIP mapping). At high-speed cruising this results in smeared textures, missed details up to "invisible" wall and borders across the road.




Enable Frame Limiter ingame.

Need for Speed: Hot Pursuit 2 v242

Graphics card Drivers Bug description Screenshots Possible solutions
GeForce 4 MX 440 44.03
44.65
44.71
44.90
No fog.







NA?
GeForce 4 MX 440 44.03
44.65
44.71
44.90
When forced, FSAA 4x results in environment mapping "flickering". There's nothing of this at 2x.







NA?
Radeon 9000 Pro
Radeon 9600 Pro
Radeon 9700 Pro
Radeon 9800 Pro
3.5
3.6
Impossible to enable anisotropy ingame. GeForce 4MX, Ti4600, FX5600 do not have this problem. NA Force it in the drivers

Neverwinter Nights (w/Shadows of Undrentide) v1.30

An FSAA ingame "feature": the slider is designed for NVIDIA offering the maximum of "Nice 4 Sample Antialiasing". On GeForce 3+ this means FSAA 4x 9 tap. As there's no such FSAA mode on Radeon 9500+, FSAA just disables. "4 Sample Antialiasing" setting provides usual 4x FSAA on Radeon 9500+.
Graphics card Drivers Bug description Screenshots Possible solutions
GeForce 4 MX 440 44.03
44.65
44.71
44.90
Impossible to enable FSAA ingame. NA Force it in the drivers.
Radeon 9000 Pro 3.5
3.6
Impossible to enable FSAA ingame. NA Force it in the drivers.
Radeon 9600 Pro
Radeon 9700 Pro
Radeon 9800 Pro
3.6
Awful fog banding in the main menu background. NA Roll back to 3.5 drivers.
Radeon 9600 Pro
Radeon 9700 Pro
Radeon 9800 Pro
3.5
Some wall flicker.












Install 3.6 drivers.

No One Lives Forever 2: A Spy in a H.A.R.M.'s Way v1.3

Graphics card Drivers Bug description Screenshots Possible solutions
Radeon 9600 Pro
Radeon 9700 Pro
Radeon 9800 Pro
3.5
3.6
Some triangles partially off-screen lack textures, but lightmap.




NA?

Serious Sam: The Second Encounter v1.07

Graphics card Drivers Bug description Screenshots Possible solutions
GeForce 4 MX 440
GeForce 4 Ti 4600
44.03
44.65
44.71
44.90
The oldest bug of Z buffer initialization: by default SSTSE asks for 32-bit Z-Buffer and sets the minimum of 16-bit. Meanwhile the game runs in 32-bit color mode.




Manually. In console enter "gap_iDepthBits=24; ApplyVideoMode()"

Silent Hill 2

Graphics card Drivers Bug description Screenshots Possible solutions
GeForce 4 MX 440
GeForce 4 Ti 4600
GeForce FX 5600 Ultra
44.03
44.65
44.71
44.90
Fog is square. As there's much fog, it starts annoying very quickly.




NA?
Radeon 9000 Pro 3.5
3.6
Similar to GF, but worse with fog banding.




NA?

Splinter Cell v1.2b

You should remember that for NVIDIA GF3+ the game utilizes shadow mapping for increased shadow details. On GF 4 MX and all RADEONs it utilizes projected textures of considerably lower resolution. The difference is clearly seen on screenshots. But what's most interesting, SC's shadow mapping causes GF3+ cards to increase ingame "light amount". On the same screenshots you can see the different light meter values.
Graphics card Drivers Bug description Screenshots Possible solutions
GeForce 4 MX 440
44.03
44.65
44.71
44.90
Strange grids in places where light rays should vanish. Best seen in dynamics.




NA?
GeForce 4 MX 440
GeForce 4 Ti 4600
GeForce FX 5600 Ultra
44.03
44.65
44.71
44.90
Impossible to force FSAA. According to NVIDIA, game developers asked to do this. NA NA
GeForce FX 5600 Ultra 44.03
Messed up water shader in the bulk-oil platform.




Bug fixed in 44.65+ drivers.
Radeon 9000 Pro 3.5
3.6
FSAA forcing problems.




NA.
Radeon 9600 Pro
Radeon 9700 Pro
Radeon 9800 Pro
3.5
3.6
Forced FSAA causes bright areas when enabling/disabling nightvision.




NA.

Unreal Tournament 2003 v2225

Graphics card Drivers Bug description Screenshots Possible solutions
GeForce FX 5600 Ultra 44.03
44.65
44.71
44.90
Anisotropy is disabled on some textures.


NA?

IL2 Shturmovik: Forgotten Battles v1.0R

Graphics card Drivers Bug description Screenshots Possible solutions
Radeon 9000 Pro
Radeon 9600 Pro
Radeon 9700 Pro
Radeon 9800 Pro
3.5
3.6
Water shaders occasionally turn sky blue.







Disable water shaders by reducing landscape detalization.

Pirates of the Caribbean

Graphics card Drivers Bug description Screenshots Possible solutions
GeForceFX 5600 Ultra 44.03
44.65
44.71
44.90
Messed up water shader.




NA?



Daniil Gridasov (degust@ixbt.com)
Alexandr Kondakov (kondalex@ixbt.com)
Andrew Vorobyev (Anvakams@ixbt.com)

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