3Digest: benchmarks (June 2004)
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These apps were used as testing instruments:  
 
  -  Unreal 2: The Awakening (Infogrames), DirectX 8.1, multitexturing, tested with Bench'emAll! 2.58. 
 
 
 - RightMark 3D (one of the game scenes) - DirectX 8.1, Dot3, cube texturing, shadow buffers, vertex and pixel shaders (1.1, 1.4). 
  
Test settings: pixel shaders 1.1, shadow buffers OFF.
  
 - Half-Life2 (Valve/Sierra) - DirectX 9.0, two different demos (ixbt07 and coast). Anisotropic filtering enabled. 
  - Tom Clancy's Splinter Cell v.1.2b (UbiSoft) - Direct3D, Vertex/Pixel Shaders 1.1/2.0, Hardware T&L, Very High quality; demo 1_2_Tbilisi. Note that antialiasing doesn't work in this game.
   
 - Call of Duty (MultiPlayer) (Infinity Ward/Activision) - OpenGL, multitexturing, ixbt0104demo, best detail settings, S3TC ON
  
 - Tomb Raider: Angel of Darkness v.49 (Core Design/Eldos Software) - DirectX 9.0, Paris5_4 demo, configs are here. 
 
   
 - Fac Cry v.1.1 (Crytek/UbiSoft), DirectX 9.0, multitexturing, demo1 (run with -DEVMODE parameter), Very High settings.  
                
   
  
             
            
 
    
     
     
    
  
  
           
	12.06.2004 
	 
 
 
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