iXBT Labs - Computer Hardware in Detail






Screenshot gallery:
Need for Speed Underground 2

Game info

Developer Electronic Arts
Publisher Electronic Arts
Official website www.needforspeed.com
Release date 15.11.2004
Other platforms NGC (15.11.2004)
PS2 (15.11.2004)
Xbox (15.11.2004)


API DirectX 9.0
Engine Proprietary
Pixel shaders 2.0*
Vertex shaders 1.1
Trilinear filtering controls No?**
AF controls Min-Max**
AA controls Min-Max**
Latest version 1.2
Screenshots taken with version 1.2

* - Most pixel shaders are 1.1/1.4. Those few of 2.0 are more of an exception.
** - The slider doesn't have any steps, so you can't understand what AA/AF mode is enabled. Besides, we can't be sure that "Texture Filtering" slider controls anisotropy, though it is visually present. The same with trilinear filtering. Perhaps, that slider controls it as well.


GPU family Screenshots
GeForce 6200, 6600

GeForce 6800

GeForce 7800

Radeon 9600, X300, X600
(RV350, RV360, RV370, RV380)

Radeon X700

Radeon X800, X850
(R420, R480)

Radeon X1800

Screenshots for these cards are not updated since October 2005
GeForceFX 5900

Radeon 9800
(R350, R360)

Danil Gridasov (degust@ixbt.com)
Andrey Vorobiev (anvakams@ixbt.com)

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