3Digest: Screenshot gallery: Need for Speed Underground 2
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Game info
Technologies
API |
DirectX 9.0 |
Engine |
Proprietary |
Pixel shaders |
2.0* |
Vertex shaders |
1.1 |
Trilinear filtering controls |
No?** |
AF controls |
Min-Max** |
AA controls |
Min-Max** |
Latest version |
1.2 |
Screenshots taken with version |
1.2 |
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* - Most pixel shaders are 1.1/1.4. Those few of 2.0 are more of an exception. |
** - The slider doesn't have any steps, so you can't understand what AA/AF mode is enabled. Besides, we can't be sure that "Texture Filtering" slider controls anisotropy, though it is visually present. The same with trilinear filtering. Perhaps, that slider controls it as well. |
Screenshots
GPU family |
Screenshots |
GeForce 6200, 6600 (NV43) |
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GeForce 6800 (NV40/45) |
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GeForce 7800 (G70) |
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Radeon 9600, X300, X600 (RV350, RV360, RV370, RV380) |
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Radeon X700 (RV410) |
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Radeon X800, X850 (R420, R480) |
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Radeon X1800 (R520) |
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Screenshots for these cards are not updated since October 2005 |
GeForceFX 5900 (NV35) |
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Radeon 9800 (R350, R360) |
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