3Digest: Screenshot gallery: Brothers in Arms: Road to Hill 30
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Game info
Technologies
API |
DirectX 9.0c |
Engine |
Unreal Engine |
Pixel shaders |
2.0* |
Vertex shaders |
1.1 |
Trilinear filtering controls |
From ini file |
AF controls |
0-16 |
AA controls |
No** |
Latest version |
1.10 |
Screenshots taken with version |
1.02, 1.10, 1.11 |
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* - Most pixel shaders are 1.1/1.4. Those few of 2.0 are more of an exception. |
** - The game is completely incompatible with MSAA. Anyway, we couldn't force it whatever settings we used. |
Screenshots
GPU family |
Screenshots |
GeForce 6200, 6600 (NV43) |
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GeForce 6800 (NV40/45) |
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GeForce 7800 (G70) |
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Radeon X800, X850 (R420, R480) |
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Radeon X1800, X1900 (R520, R580) |
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Screenshots for these cards are not updated since March 2006 |
Radeon 9600, X300, X600 (RV350, RV360, RV370, RV380) |
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Radeon X700 (RV410) |
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Screenshots for these cards are not updated since October 2005 |
GeForceFX 5900 (NV35) |
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Radeon 9800 (R350, R360) |
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