iXBT Labs - Computer Hardware in Detail

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3Digest Software: April 2006








These apps were used as testing instruments:

  • Splinter Cell Chaos Theory v.1.04 (Ubisoft) - DirectX 9.0, multitexturing, maximum test settings, shaders 3.0 (for NVIDIA cards and ATI X1xxx)/shaders 2.0 (for ATI cards Xxxx); HDR OFF!

  • Half-Life2 (Valve/Sierra) - DirectX 9.0, demo (ixbt01 maximum quality, -dxlevel 90 option.

  • FarCry 1.33 (Crytek/UbiSoft), DirectX 9.0, multitexturing, 3 Research demos (with -DEVMODE option), Very High settings.

  • DOOM III (id Software/Activision) - OpenGL, multitexturing, High Quality (ANIS8x), demo ixbt1 (33MB!). Here's example with automatic execution with precaching: d3auto.rar. (DON'T panic when the screen goes black for 5-10 seconds after the first menu. The demo will follow).

  • 3DMark05 1.20 (FutureMark) - DirectX 9.0, multitexturing, trilinear filtering.

  • The Chronicles Of Riddick: Escape From Butcher Bay 1.10 (Starbreeze/Vivendi) - OpenGL, multitexturing, maximum texture quality, Shader 2.0, demo 44.

  • F.E.A.R. v.1.02 (Multiplayer) (Monolith/Sierra) - DirectX 9.0, multitexturing, maximum settings, Soft shadows OFF.

  • Call Of Duty 2 DEMO (Ubisoft) - DirectX 9.0, multitexturing, maximum settings, shaders 2.0. Tested with Benchemall, demo, launch script, and readme

  • 3DMark06 1.02 (FutureMark) - DirectX 9.0c, multitexturing, trilinear settings;

  • RightMark3D (iXBT.com) - DirectX, synthetic benchmark, Shader 2.0/2.0b/3.0, download it here.



16.04.2006


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