3Digest Software: April 2005
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These apps were used as testing instruments:
- Tomb Raider: Angel of Darkness v.49 (Core Design/Eldos Software)
- Directx 9.0, Paris5_4 demo. Max. quality settings, just disabled
Depth of Fields PS20.
- Half-Life2 (Valve/Sierra) - Directx 9.0, demo (ixbt01,
ixbt02,
ixbt03
. Max. quality, -dxlevel 90, removed card presets from dxsupport.cfg.
- FarCry 1.3 (Crytek/UbiSoft), Directx 9.0, multitexturing, 3
demos from Research, Pier, Regulator (run with -DEVMODE), settings:
All Very high.
- DOOM III (id Software/Activision) - OpenGL, multitexturing, High
Quality (ANIS8x), demo ixbt1 (33MB!).
Here's example with automatic execution with precaching: d3auto.rar.
(DON'T panic when the screen goes black for 5-10 seconds after the
first menu. The demo will follow).
- 3DMark05 (FutureMark) - Directx 9.0, multitexturing, trilinear
settings,
- The Chronicles Of Riddick: Escape From Butcher Bay (Starbreeze/Vivendi)
- OpenGL, multitexturing, max. texture quality, Shader 2.0, demo
44 and demo
ducche.
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