March 2004 3Digest Rendering bugs
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Please send all questions and comments related to this gallery to Danil Gridasov.
Testbed
Games are checked on a testbed based on Pentium 4 2.4GHz (533MHz FSB), ASUS P4GE-V (i845GE) and 1024MB PC2700.
The checking is performed only under Windows XP Service Pack 1 (+ tens of Windows Updates from Service Pack 2) and DirectX 9b.
The following cards were used in making of this material: - ATI Radeon 9000 Pro
- ATI Radeon 9600
- ATI Radeon 9800 Pro
- NVIDIA GeForce4 Ti4600
- NVIDIA GeForce FX 5200
- NVIDIA GeForce FX 5600 Ultra
- NVIDIA GeForce FX 5700 Ultra
- NVIDIA GeForce FX 5900
The latest changes are marked light-red.
Games are checked with the latest reference drivers (53.03 for NVIDIA GPUs, 4.2 for ATI GPUs) coupled with the latest patches. When a bug is found, it's tested on the next reference betas. Exceptions prove the rule :-)
Attention! Some bugs that we noticed might occur only in our test configuration. If you do not have some of the mentioned bugs or, vice versa, you have one that we don't write us providing maximum details on your configuration (CPU, chipset, graphics card and drivers, OS, DirectX version, game version). Besides, you can send in a screenshot, but not more than 100Kb in size - we pay for our traffic :-)
News
- Removed a number of bug descriptions fixed in January issue.
- The following drivers were released in March:
ATI:
- Catalyst 4.3 (6.14.10.6430), another ATI's official reference driver that thoroughly saved all the bugs.
NVIDIA:
- ForceWare 56.64, NVIDIA's new official reference driver that fixes some bugs, but compensates it with new ones.
- ForceWare 56.82, leaked beta of the next reference driver without anything distinguishing. If you don't like FW 56.64 it would be better to use 53.03.
- The following updates for the games listed below were released in March:
- Patch v1.2 for Deus Ex: Invisible War;
- Patch v1.03 for Star Wars: Knights of the Old Republic.
Games
- AquaNox 2: Revelation
- Battle Engine Aquila
- Colin McRae Rally 3 v1.1
- Command & Conquer Generals Zero Hour v1.02
- Conan
- Deus Ex: Invisible War v1.2
- Elder Scrolls 3: Morrowind v1.6
- Enclave
- Far Cry
- Halo: Combat Evolved v1.04
- Homeworld 2 v1.1
- Mafia v1.2
- Need for Speed Underground v1.4
- Prince of Persia: The Sands of Time v1.81
- Return to Castle Wolfenstein v1.41
- Star Wars: Knights of the Old Republic v1.03
- Tom Clancy's Splinter Cell v1.2b
- Tomb Raider: The Angel of Darkness v52
- IL-2 Shturmovik: Forgotten Battles v1.22
- Silent Storm v1.2
AquaNox 2: Revelation
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce4 Ti 4600
GeForce FX 5200
GeForce FX 5600 Ultra
GeForce FX 5700 Ultra
GeForce FX 5900
Radeon 9000 Pro
Radeon 9600
Radeon 9800 Pro |
56.64
56.82
4.3 |
Judging by artefacts on distant objects, the game utilizes 16-bit Z-buffer. |
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It's not clear whether it's a driver bug or a game feature, as such artefacts show up on all cards tested. |
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Battle Engine Aquila
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9000 Pro
Radeon 9600
Radeon 9800 Pro |
3.7
3.8
3.9
3.10
4.1
4.2
4.3 |
Tree textures are surrounded by some snow, if anisotropic filtering is forced. |
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The only solution for now is to disable anisotropic filtering. |
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Colin McRae Rally 3 v1.1
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce FX 5700 Ultra |
53.03 |
Average fps drops significantly in some seconds after race start. Judging by RivaTuner, GPU clock speeds drop and are restored at this moment. |
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Fixed in ForceWare 56.56. |
Radeon 9000 Pro |
4.2
4.3 |
The PC locks up in some seconds after you start a race. |
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Rollback to Catalyst 4.1. |
Command & Conquer Generals Zero Hour v1.02
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9000 Pro
Radeon 9600
Radeon 9800 Pro |
3.9
3.10
4.1
4.2
4.3 |
When you force AA from driver and enable Heat Effects ingame, the screen goes black (except for some bitmaps) when these effects are used (e.g. during production at Microwave Tank). |
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When patch 1.02 is applied, Heat Effects make the screen go black. If you move the camera away, the image restores, but FSAA is disabled independently on the Heat Effects. With Catalyst 4.3 screen doesn't go black anymore, instead FSAA disables and the performance drops unless you move the camera away. FSAA still isn't enabled anymore. |
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Conan
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce FX 5200
GeForce FX 5600 Ultra
GeForce FX 5900 |
56.64 |
Seems like problems with fog. Doesn't show up on FX 5700. |
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Fixed in FW 56.82. |
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Deus Ex: Invisible War v1.2
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9600
Radeon 9800 Pro |
4.1 |
Multisampling (AA) and Bloom together produce gray dots on some objects. |
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Fixed in Catalyst 4.2. |
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Elder Scrolls 3: Morrowind v1.6 (with Tribunal and Bloodmoon)
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce4 Ti 4600
GeForce FX 5200 |
56.64
56.82 |
Water shader bugs again: a part of water is frozen still. And FX 5200 makes water so transparent, so it's barely visible. |
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Use ForceWare 53.03. |
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Radeon 9000 Pro |
3.5
3.6
3.7
3.8
3.9
3.10
4.1
4.2
4.3 |
Water shader bug (see screenshots). |
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None solutions so far. Each graphics card actually draws this long-suffering shader in its own way :-) But if the error isn't so noticeable on some cards, it immediately draws the attention on R9000Pro. (R9800Pro screenshots to the right). |
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Enclave
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce FX 5600 Ultra
GeForce FX 5700 Ultra
GeForce FX 5900 |
52.16 |
Pixel shaders look very strange. |
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Fixed in ForceWare 56.56. |
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GeForce FX 5200
GeForce FX 5600 Ultra
GeForce FX 5900 |
56.64 |
Problems with fog. Doesn't show up on FX 5700. |
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Fixed in FW 56.82. |
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Radeon 9000 Pro |
3.5
3.6
3.7
3.8
3.9
3.10
4.1
4.2
4.3 |
Shader problems. The bug occasionally disappears to appear again next run. The source of it is unknown. |
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It periodically disappears to occur next time the game is run. Even when this doesn't occur, it seems the water shader is "overpixelated". Hard to say whose fault it is... |
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Far Cry
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce FX 5200
GeForce FX 5600 Ultra
GeForce FX 5900 |
56.64
56.82 |
Problems with distant sprite fogging. |
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Should be fixed in the first patch for this game. (Screenshot made on GeForce FX 5700 Ultra is to the right.) |
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Radeon 9000 Pro |
4.3 |
The game is AWFUL on Radeon 9000 Pro (if it runs at all). You witness massive triangles shedding that finishes with a lock-up on exit. And they state Radeon 8500 is a minimal requirement! |
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It runs more or less with everything set to "Low". But still locks up on exit. |
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Halo: Combat Evolved v1.04
Homeworld 2 v1.1
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9600
Radeon 9800 Pro |
4.1
4.2 |
Forced FSAA causes great performance drop and artefacts. |
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Catalyst 4.2 fixed artefacts but saved performance drop for the future. Still the latter can be fixed by disabling dynamic shadows.
Fully fixed in Catalyst 4.3. |
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Mafia v1.2
Need for Speed: Underground v1.4
Prince of Persia: The Sands of Time v1.81
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9000 Pro |
4.1
4.2
4.3 |
When forced AA causes artefacts, including black rectangle in the upper left corner, garbaged water. Besides, instead of AA you get a dithered whole image. |
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Catalyst 4.2 fixes artefacts, but still dithers image instead of applying AA. |
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Radeon 9600
Radeon 9800 Pro |
4.1
4.2
4.3 |
Forced AA smears, and water starts to shine through walls. |
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For now just don't force AA (Screenshots taken with GeForce FX 5900 with forced FSAA). |
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Return to Castle Wolfenstein v1.41
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce FX 5600 Ultra |
52.16
53.03
56.64
56.82 |
Already familiar AA experiments: image shakes, samples change positions in a frame. This happens, when you try to force AA 4x Performance. It still produces correct screenshots, so you have to check it on your monitor personally. |
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Hasn't been fixed yet. Use Quality setting or rollback to the previous drivers. |
Star Wars: Knights of the Old Republic v1.03
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9600
Radeon 9800 Pro |
4.1
4.2
4.3 |
Antialiasing can't be controlled ingame anymore and is off independently on its level selected. |
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Normally forced from the control panel.AA is controlled correctly ingame with drivers older than 4.1. |
Radeon 9600
Radeon 9800 Pro |
4.3 |
Problems with enabling Soft Shadows. If it's enabled before level loading, the PC locks up. If Soft Shadows are enabled when the level is loaded, you witness a whole bunch of artefacts. |
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Soft Shadows were enabled for Radeons by patch 1.03. It seems it was in vain. |
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Tom Clancy's Splinter Cell v1.2b
You should remember that for NVIDIA GF3+ the game
utilizes shadow mapping for increased shadow details. On GF4 MX
and all RADEON cards it utilizes projected textures of considerably
lower resolution. The difference is clearly seen on screenshots.
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But what's the most interesting, SC's shadow mapping causes
GF3+ cards to increase ingame "light amount". On the
same screenshots you can see the different light meter values.
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Tomb Raider: The Angel of Darkness v52
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce4 Ti 4600 |
45.23
45.33
52.16
53.03
56.64 |
Some Louvre guards lack textures. |
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No sources of this have been found so far. |
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GeForce4 Ti 4600 |
56.64 |
NVIDIA Shadows turned buggy again. |
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Rollback to 53.03. |
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Radeon 9000 Pro |
3.7
3.8
3.9
3.10
4.1
4.2
4.3 |
Some Louvre guards lack textures. |
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No sources of this have been found so far. |
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IL-2 Shturmovik: Forgotten Battles v1.22
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce4 Ti 4600 |
52.16
53.03
56.64 |
When shaders are enabled ("Excellent" detal level) the game crashes, when you try to load a level. |
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Rollback to 45.23 or 45.33. |
Radeon 9000 Pro |
4.1 |
Enabling the long-suffering "excellent" detail level causes a lock-up or reboot some time after you start playing. |
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Fixed in Catalyst 4.2. |
Silent Storm v1.2
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