February 2004 3Digest: Rendering bugs
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Please send all questions and comments related to this gallery to Danil Gridasov.
Testbed
Games are checked on a testbed based on Pentium 4 2.4GHz (533MHz FSB), ASUS P4GE-V (i845GE) and 1024MB PC2700.
The checking is performed only under Windows XP Service Pack 1 (+ tens of Windows Updates from Service Pack 2) and DirectX 9b.
The following cards were used in making of this material:
- ATI Radeon 9000 Pro
- ATI Radeon 9600
- ATI Radeon 9800 Pro
- NVIDIA GeForce4 Ti4600
- NVIDIA GeForce FX 5200
- NVIDIA GeForce FX 5600 Ultra
- NVIDIA GeForce FX 5700 Ultra
- NVIDIA GeForce FX 5900
The latest changes are marked light-red.
Games are checked with the latest reference drivers (53.03 for NVIDIA GPUs, 4.2 for ATI GPUs) coupled with the latest patches. When a bug is found, it's tested on the next reference betas. Exceptions prove the rule :-)
Attention! Some bugs that we noticed might occur only in our test configuration. If you do not have some of the mentioned bugs or, vice versa, you have one that we don't write us providing maximum details on your configuration (CPU, chipset, graphics card and drivers, OS, DirectX version, game version). Besides, you can send in a screenshot, but not more than 100Kb in size - we pay for our traffic :-)
News
- Archived a number of bugs fixed in December 3Digest.
- The following drivers were released in February:
ATI:
- Catalyst 4.20 (6.14.10.6422), another reference driver from ATI.
NVIDIA:
- ForceWare 56.55, 56.56, 56.57, the leaks of NVIDIA's new reference driver rumoured to be named ForceWare 2. 56.55 is MS WHQL certified. 56.56 is not, but is generally working. But the 56.57 beta is very raw and buggy (we didn't consider it in our tests).
- The following updates were issued for games in our gallery:
- Patch v1.04 for Halo: Combat Evolved;
- Patch v1.4 (the second) for Need for Speed Underground;
- Patch v1.02 for Star Wars: Knights of the Old Republic;
Games
- Battle Engine Aquila
- Colin McRae Rally 3 v1.1
- Command & Conquer Generals Zero Hour v1.02
- Deus Ex: Invisible War v1.1
- Elder Scrolls 3: Morrowind v1.6
- Enclave
- Halo: Combat Evolved v1.04
- Homeworld 2 v1.1
- Mafia v1.2
- Need for Speed Underground v1.4
- Prince of Persia: The Sands of Time v1.81
- Return to Castle Wolfenstein v1.41
- Star Wars: Knights of the Old Republic v1.02
- Tom Clancy's Splinter Cell v1.2b
- Tomb Raider: The Angel of Darkness v52
- Unreal Tournament 2003 v2225
- IL-2 Shturmovik: Forgotten Battles v1.22
- Silent Storm v1.2
Battle Engine Aquila
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9000 Pro
Radeon 9600
Radeon 9800 Pro |
3.7
3.8
3.9
3.10
4.1
4.2 |
Tree textures are surrounded by some snow, if anisotropic filtering is forced. |
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The only solution for now is to disable anisotropic filtering. |
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Colin McRae Rally 3 v1.1
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce FX 5700 Ultra |
53.03 |
Average fps drops significantly in some seconds after race start. Judging by RivaTuner, GPU clock speeds drop and are restored at this moment. |
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Fixed in ForceWare 56.56. |
Radeon 9000 Pro |
4.2 |
The PC locks up in some seconds after you start a race. |
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Rollback to Catalyst 4.1. |
Command & Conquer Generals Zero Hour v1.02
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce4 Ti 4600
GeForce FX 5200
GeForce FX 5600 Ultra
GeForce FX 5700 Ultra
GeForce FX 5900 |
52.16
53.03
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When you force AA from driver and enable Heat Effects ingame, the screen goes black (except for some bitmaps) when these effects are used (e.g. during production at Microwave Tank). |
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Disable Heat Effects ingame.Don't force AA. Fixed in patch 1.02, so now FSAA is disabled, when there are Heat Effects and enabled, when you move the camera away. |
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Radeon 9000 Pro |
3.10 |
Heat Effects can't be enabled. If you try to change desktop resolution after you exit game, you get the BSOD. |
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Fixed in either patch 1.02, or Catalyst 4.1. |
Radeon 9000 Pro
Radeon 9600
Radeon 9800 Pro |
3.9
3.10
4.1
4.2 |
When you force AA from driver and enable Heat Effects ingame, the screen goes black (except for some bitmaps) when these effects are used (e.g. during production at Microwave Tank). |
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Disable Heat Effects ingame.Don't force AA. When patch 1.02 is applied, Heat Effects make the screen go black. If you move the camera away, the image restores, but FSAA is disabled independently on the Heat Effects. |
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Deus Ex: Invisible War v1.1
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9600
Radeon 9800 Pro |
4.1 |
Multisampling (AA) and Bloom together produce gray dots on some objects. |
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Fixed in Catalyst 4.2. |
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Elder Scrolls 3: Morrowind v1.6 (with Tribunal and Bloodmoon)
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce4 Ti 4600
GeForce FX 5200 |
56.56 |
Water shader bugs again: a part of water is frozen still. And FX 5200 makes water so transparent, so it's barely visible. |
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Use ForceWare 53.03. |
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Radeon 9000 Pro |
3.5
3.6
3.7
3.8
3.9
3.10
4.1
4.2 |
Water shader bug (see screenshots). |
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None solutions so far. Each graphics card actually draws this long-suffering shader in its own way :-) But if the error isn't so noticeable on some cards, it immediately draws the attention on R9000Pro. (R9800Pro screenshots to the right). |
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Enclave
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce FX 5600 Ultra
GeForce FX 5700 Ultra
GeForce FX 5900 |
52.16 |
Pixel shaders look very strange. |
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Fixed in ForceWare 56.56. |
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Radeon 9000 Pro |
3.5
3.6
3.7
3.8
3.9
3.10
4.1
4.2 |
Shader problems. The bug occasionally disappears to appear again next run. The source of it is unknown. |
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It periodically disappears to occur next time the game is run. Even when this doesn't occur, it seems the water shader is "overpixelated". Hard to say whose fault it is... |
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Halo: Combat Evolved v1.04
Homeworld 2 v1.1
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9600
Radeon 9800 Pro |
4.1
4.2 |
Forced FSAA causes great performance drop and artefacts. |
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Don't force AA.
Catalyst 4.2 fixes artefacts, but is still a slowdown. It however can be sped up by disabling dynamic shadows in game options. |
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Mafia v1.2
Need for Speed: Underground v1.4
Prince of Persia: The Sands of Time v1.81
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9000 Pro |
4.1
4.2 |
When forced AA causes artefacts, including black rectangle in the upper left corner, garbaged water. Besides, instead of AA you get a dithered whole image. |
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Catalyst 4.2 fixes artefacts, but still dithers image instead of applying AA. |
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Radeon 9600
Radeon 9800 Pro |
4.1
4.2 |
Forced AA smears, and water starts to shine through walls. |
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For now just don't force AA (Screenshots taken with GeForce FX 5900 with forced FSAA). |
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Return to Castle Wolfenstein v1.41
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce FX 5600 Ultra |
52.16
53.03 |
Already familiar AA experiments: image shakes, samples change positions in a frame. This happens, when you try to force AA 4x Performance. It still produces correct screenshots, so you have to check it on your monitor personally. |
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Hasn't been fixed yet. Use Quality setting or rollback to the previous drivers. |
Star Wars: Knights of the Old Republic v1.02
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9600
Radeon 9800 Pro |
4.1
4.2 |
Antialiasing can't be controlled ingame anymore and is off independently on its level selected. |
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Normally forced from the control panel.AA is controlled correctly ingame with drivers older than 4.1. |
Tom Clancy's Splinter Cell v1.2b
You should remember that for NVIDIA GF3+ the game
utilizes shadow mapping for increased shadow details. On GF4 MX
and all RADEON cards it utilizes projected textures of considerably
lower resolution. The difference is clearly seen on screenshots.
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But what's the most interesting, SC's shadow mapping causes
GF3+ cards to increase ingame "light amount". On the
same screenshots you can see the different light meter values.
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Tomb Raider: The Angel of Darkness v52
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce4 Ti 4600 |
45.23
45.33
52.16
53.03
56.56 |
Some Louvre guards lack textures. |
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No sources of this have been found so far. |
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Radeon 9000 Pro |
3.7
3.8
3.9
3.10
4.1
4.2 |
Some Louvre guards lack textures. |
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No sources of this have been found so far. |
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Unreal Tournament 2003 v2225
IL-2 Shturmovik: Forgotten Battles v1.22
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce4 Ti 4600 |
52.16
53.03
56.56 |
When shaders are enabled ("Excellent" detal level) the game crashes, when you try to load a level. |
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Rollback to 45.23 or 45.33. |
Radeon 9000 Pro |
4.1 |
Enabling the long-suffering "excellent" detail level causes a lock-up or reboot. |
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Fixed in Catalyst 4.2. |
Radeon 9600
Radeon 9800 Pro |
3.10 |
When 1C fixed pixel shaders bug, ATI managed to spoil something in Catalyst again. When "excellent" landscape detail level is enabled, the game locks up, when the 100% of loading is complete. |
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Fixed in Catalyst 4.1. |
Silent Storm v1.2
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