January 2004 3Digest: Screenshot gallery rendering bugs
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Please send all questions and comments related to this gallery to Danil Gridasov.
Testbed
Games are checked on a PC on Pentium 4 2.4GHz (533MHz FSB), ASUS P4GE-V (i845GE) and 512MB PC2700.
The checking is performed only under Windows XP Service Pack 1 (+ tens of Windows Updates from Service Pack 2) and DirectX 9b.
The following cards were used in making of this material: - ATI Radeon 9000 Pro
- ATI Radeon 9600
- ATI Radeon 9800 Pro
- NVIDIA GeForce4 Ti4600
- NVIDIA GeForce FX 5200
- NVIDIA GeForce FX 5600 Ultra
- NVIDIA GeForce FX 5700 Ultra
- NVIDIA GeForce FX 5900
The latest changes are marked light-red.
Games are checked only with the latest reference drivers (53.03 for NVIDIA and 4.10 for ATI) coupled with the latest patches. When a bug is found, it's tested on the next reference betas. Exceptions prove the rule :-)
Attention! Some bugs that we noticed might occur only in our test configuration. If you do not have some of the mentioned bugs or, vice versa, you have one that we don't write us providing maximum details on your configuration (CPU, chipset, graphics card and drivers, OS, DirectX version, game version). Besides, you can send in a screenshot, but not more than 100Kb in size - we pay for our traffic :-)
News
- Archived a number of bugs fixed (in November 3Digest).
- Removed some hopelessly permanent game bugs :-)
- The following drivers were released in December:
ATI:
- Catalyst 4.10 (6.14.10.6414), another reference driver from ATI.
NVIDIA:
- ForceWare 53.06, the new leaked beta for TNT/GF.
- The following updates were issued for games in our gallery:
- Patch v1.4 for Need for Speed: Underground;
- Patch v1.22 for IL2 Shturmovik: Forgotten Battles
Games
- Battle Engine Aquila
- Colin McRae Rally 3 v1.1
- Command & Conquer Generals Zero Hour v1.02
- Deus Ex: Invisible War v1.1
- Elder Scrolls 3: Morrowind v1.6
- Enclave
- Halo: Combat Evolved v1.031
- Homeworld 2 v1.1
- Mafia v1.2
- Midnight Club 2
- Need for Speed: Underground v1.4
- Prince of Persia: The Sands of Time v1.81
- Return to Castle Wolfenstein v1.41
- Star Wars: Knights of the Old Republic v1.01
- Tom Clancy's Splinter Cell v1.2b
- Tomb Raider: The Angel of Darkness v52
- Unreal Tournament 2003 v2225
- IL-2 Shturmovik: Forgotten Battles v1.22
- Silent Storm v1.2
Battle Engine Aquila
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9000 Pro
Radeon 9600
Radeon 9800 Pro |
3.7
3.8
3.9
3.10
4.10 |
Tree textures are surrounded by some snow, if anisotropic filtering is forced. |
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The only solution for now is to disable anisotropic filtering. |
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Colin McRae Rally 3 v1.1
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce FX 5700 Ultra |
53.03
53.06 |
Average fps drops significantly in some seconds after race start. Judging by RivaTuner, GPU clock speeds drop and are restored at this moment. |
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The fps restores after game restart, but the bug repeats on all CMR3 tracks. The bug occurs only if you enable FSAA 4x ingame. When FSAA 4x is forced from the driver, this doesn't show up. If you select FSAA 2x ingame, the screen blinks black without performance drop. Seems like drivers bug. |
Command & Conquer Generals Zero Hour v1.02
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9000 Pro |
3.10 |
Heat Effects can't be enabled. If you try to change desktop resolution after you exit game, you get the BSOD. |
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Fixed in either patch 1.02, or Catalyst 4.10. |
Radeon 9000 Pro |
4.10 |
When AA is forced, enabling Heats Effects causes visual artefacts. |
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Fixed by not forcing AA (Radeon 9000 Pro doesn't have resources anyway). |
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GeForce FX 5200
GeForce FX 5600 Ultra
GeForce FX 5700 Ultra
GeForce FX 5900
Radeon 9600
Radeon 9800 Pro |
52.16
53.03
3.9
3.10
4.10 |
When you force AA from driver and enable Heat Effects ingame, the screen goes black (except for some bitmaps) when these effects are used (e.g. during production at Microwave Tank). |
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Disable Heat Effects ingame.Don't force AA. For GeForce FX it's solved in patch 1.02. Now FSAA is disabled, when there are Heat Effects.
Heat Effects turn black on Radeon 9500+ with patch 1.02, if you move ingame camera aside, the image restores, but this also disables FSAA independently on Heat Effects presence. |
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Deus Ex: Invisible War v1.1
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9600
Radeon 9800 Pro |
4.10 |
Multisampling (AA) and Bloom together produce gray dots on some objects. |
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For now just don't enable multisampling and Bloom together. Besides, with Bloom enabled AA works only on 3D HUD elements on both Radeon, and GeForce anyway. |
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Elder Scrolls 3: Morrowind v1.6 (with Tribunal and Bloodmoon)
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce FX 5600 Ultra
GeForce FX 5900 |
51.75
52.16 |
Water shader bug. |
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Fixed in 53.03. |
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Radeon 9000 Pro |
3.5
3.6
3.7
3.8
3.9
3.10
4.10 |
Messed up water shader (see screenshots). |
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None solutions so far. Each graphics card actually draws this long-suffering shader in its own way :-) But if the error isn't so noticeable on some cards, it immediately draws the attention on R9000Pro. (R9800Pro screenshots to the right). |
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Enclave
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce FX 5600 Ultra
GeForce FX 5900 |
51.75
52.16 |
Corrupted main menu. A previously played movie frame drawn instead of the Enclave world map. |
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Fixed in ForceWare 53.03. |
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GeForce FX 5200
GeForce FX 5600 Ultra
GeForce FX 5700 Ultra
GeForce FX 5900 |
52.16
53.03
53.06 |
Pixel shaders look very strange. |
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Rollback to 45.23 or 45.33. |
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Radeon 9000 Pro |
3.5
3.6
3.7
3.8
3.9
3.10
4.10 |
Shader problems. The bug occasionally disappears to appear again next run. The source of it is unknown. |
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It periodically disappears to occur next time the game is run. Even when this doesn't occur, it seems the water shader is "overpixelated". Hard to say whose fault it is... |
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Halo: Combat Evolved v1.031
Homeworld 2 v1.1
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce4 Ti 4600
GeForce FX 5600 Ultra
GeForce FX 5900 |
52.16
53.03 |
Antialiasing can't be forced. |
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Fixed in Patch v1.1. |
Radeon 9000 Pro
Radeon 9600
Radeon 9800 Pro |
3.8
3.9 |
Locks up when you try to change resolution.
It actually changes, but you have to kill Nomeworld 2 thread from the Task Manager and reboot to run the game in the new resolution.
This occurs on all cards, except Radeon 9000 Pro. If you don't reboot in-between, it locks up again. |
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Fixed in Patch v1.1. |
Radeon 9600 |
4.10 |
Forced FSAA causes great performance drop and artefacts. |
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Fixed by disabling forced AA. |
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Mafia v1.2
Midnight Club 2
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce4 Ti 4600
GeForce FX 5200
GeForce FX 5600 Ultra
GeForce FX 5700 Ultra
GeForce FX 5900 |
52.16
53.03
53.06 |
AA can't be forced. It seems the game doesn't support it. |
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Hasn't been fixed yet. |
Radeon 9000 Pro |
3.8
3.9
3.10
4.10 |
Forcing AA: 1) distorts main menu rendering; 2) leaves the loading picture, when the race is already started. |
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Just don't force antialiasing. |
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Radeon 9600
Radeon 9800 Pro |
3.8
3.9
3.10
4.10 |
Antialiasing can't be forced. |
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None solutions so far. |
Need for Speed: Underground v1.4
Prince of Persia: The Sands of Time v1.81
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9600
Radeon 9800 Pro |
4.10 |
Forced AA smears, and water starts to shine through walls. |
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For now just don't force AA (Screenshots taken with GeForce FX 5900 with forced FSAA). |
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Return to Castle Wolfenstein v1.41
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce FX 5600 Ultra
GeForce FX 5900 |
51.75
52.16 |
Depending on camera position entire level becomes light-struck. Seems to be a lightmap bug.
Seems to occur in the multiplayer part only. |
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Fixed in ForceWare 53.03. |
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GeForce FX 5600 Ultra |
52.16
53.03
53.06 |
Already familiar AA experiments: image shakes, samples change positions in a frame. This happens, when you try to force AA 4x Performance. It still produces correct screenshots, so you have to check it on your monitor personally. |
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Hasn't been fixed yet. Use Quality setting or rollback to the previous drivers. |
Star Wars: Knights of the Old Republic v1.01
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9600 |
4.10 |
Antialiasing can't be controlled ingame anymore and is off independently on its level selected. |
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Normally forced from the control panel.AA is controlled correctly ingame with drivers older than 4.10. |
Tom Clancy's Splinter Cell v1.2b
You should remember that for NVIDIA GF3+ the game
utilizes shadow mapping for increased shadow details. On GF4 MX
and all RADEON cards it utilizes projected textures of considerably
lower resolution. The difference is clearly seen on screenshots.
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But what's the most interesting, SC's shadow mapping causes
GF3+ cards to increase ingame "light amount". On the
same screenshots you can see the different light meter values.
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Tomb Raider: The Angel of Darkness v52
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce4 Ti 4600 |
45.23
45.33
52.16
53.03
53.06 |
Some Louvre guards lack textures. |
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No sources of this have been found so far. |
- |
Radeon 9000 Pro |
3.7
3.8
3.9
3.10
4.10 |
Some Louvre guards lack textures. |
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No sources of this have been found so far. |
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Unreal Tournament 2003 v2225
IL-2 Shturmovik: Forgotten Battles v1.22
Silent Storm v1.2
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