|
Bundle
- Xbox 360
- HDD for Xbox 360 (20 GB; 13 GB of them are available to users)
- A single wireless gamepad with an adapter for two AA batteries
- Component HD AV cable (1 Xbox 360 Multi AV Out — 5M RCA Video + 2M RCA Audio + 1 S/PDIF Out)
- Wireline headset for Xbox Live! services
- LAN cable (Ethernet)
The main functional difference of the more expensive Xbox 360 is its backward compatibility with the Xbox right "in the box", you don't have to buy a HDD.
Exterior of the more expensive Xbox 360 can be distinguished by a chromium-plated DVD tray.
Xbox 360 Core System
A more affordable bundle without practically all accessories in order to drop the retail price.
Bundle
- Xbox 360
- A single wireline gamepad (3-meter cord)
- Composite AV cable (1 Xbox 360 Multi AV Out — 1M RCA Video + 2M RCA Audio).
Here are the main functional peculiarities of the Xbox 360 Core System:
- No backward compatibility with "boxed" Xbox — you can get it by purchasing Xbox 360 HDD
- No way to output HDTV — you will have to buy one of HDTV cables (component or VGA)
- No way to store user settings, profiles, and game saves — you should either add Xbox 360 HDD, or Xbox 360 Memory Unit.
You can identify a cheap modification of the Xbox 360 by a while plastic DVD tray.
Additional equipment
Together with the start of Xbox 360 sales, Microsoft offered a number of accessories to be sold separately of the two main bundles.
These Microsoft accessories can be divided into the following groups:
- accessories that come shipped in the bundles
- accessories that are not included into any retail bundle
Those accessories that are included into one of the bundles are italicized in the lists below.
Interface and communication devices
|
Xbox 360 Wireless Controller
Wireless gamepad (with an adapter to two AA batteries) |
|
Xbox 360 Controller
Usual gamepad (3m cord) |
|
Xbox 360 Headset
Usual headset (connected to a gamepad) |
|
Xbox 360 Universal Media Remote
Remote control (compatible with Windows Media Center) |
|
Xbox 360 Rechargeable Battery Pack
Special Ni-MH batteries (Nickel Metal Hydride) for a wireless
gamepad |
|
Xbox 360 Play & Charge Kit
Charger for the rechargeable battery pack to replenish batteries
from USB (you can use a gamepad at that time). P'n'C Kit includes
one Rechargeable Battery Pack |
|
Xbox 360 Quick Charge Kit
A dock for quick charging the Rechargeable Battery Pack for wireless
gamepads |
|
Xbox Live Vision1
A video camera for Xbox 360 (for video conferencing (maximum resolution
— 640x480) and for using your photos in games (resolution
— 1.3 Mp)) |
|
Xbox 360 Wireless Headset1
|
|
Xbox 360 Wireless Racing Wheel1
Wireless racing wheel with feedback (feedback works only when
the wheel is connected to an external power source) |
|
Xbox 360 Wireless Gaming Receiver for Windows1
It allows to use wireless accessories for Xbox 360 (gamepads,
headsets, wheels) on PC. |
Cables
|
Xbox 360 Composite AV Cable
This cable is for composite (SDTV) connection |
|
Xbox 360 Component HD AV Cable
This cable is for component (Y, Pr, Pb; HDTV) and composite (SDTV)
connections |
|
Xbox 360 VGA HD AV Cable
A cable for the standard DB-15S VGA connectors (monitors and HDTV)
|
|
Xbox 360 S-Video AV Cable
A cable for S-Video (SDTV) and composite (SDTV) connectors |
|
Xbox 360 Advanced SCART AV Cable
A cable for RGB-SCART connectors |
|
Xbox 360 D-Terminal HD AV Cable
A cable for D-Terminal (HDTV/SDTV) and composite (SDTV) connections
|
Storage media
|
Xbox 360 Hard Drive
A hard drive for Xbox 360 (required for backward compatibility
with Xbox; it allows to store game saves, demo versions, video
clips, music, profiles, etc; minimal size - 20GB) |
|
Xbox 360 Memory Unit
A memory card for Xbox (to store game saves and user profiles;
minimal size - 64MB) |
|
Xbox 360 HD DVD1
An external drive for reading HD DVD (HD DVD Video in particular)
|
Network equipment
|
Xbox 360 Wireless Networking Adapter
An adapter to connect to Wi-Fi networks. |
Cosmetic accessories
|
Interchangeable face plates
They allow to personalize your console's exterior |
1 — accessory is announced, but not yet available in stores.
Photos of the console
Specifications
CPU
The CPU is designed by IBM and Microsoft specially for Xbox 360. It consists of three symmetric cores on a single die.
Architecture
|
- PowerPC with improved VMX extensions
- Three symmetric cores on a single die
- In-Order Execution
- Each core executes two threads simultaneously (hyperthreading)
- VMX-128 — improved VMX instruction set
- 128 registers per thread (32 in VMX)
- Additional commands for 3D graphics ("instructions for
rotate and insert operations, pack/unpack instructions
for handling Direct3D data types, and loads and stores
for misaligned data")
|
Caches |
- 32 KB L1 D-Cache, 32 KB L1 I-Cache
- 1 MB Shared L2 Cache
|
Frequency |
|
Complexity |
|
Process technology |
|
External bus |
- Bandwidth: 21.6 GB/s1
(10.8 to CPU; 10.8 from CPU)
|
Graphics
GPU has been designed by ATI and Microsoft specially for Xbox 360. It consists of two asymmetric cores in a single package.
The first core is responsible for pixel and vertex shaders and texturing; the second core is "smart memory" — 10 MB of high speed DRAM memory, supplemented with logic responsible for generating MSAA, blending pixels, and writing final rendering results into a frame buffer in system memory.
The main core (Shader Core)
Functionality
|
- Compliance with DirectX 9 SM3 requirements with a number
of additional features (polygon tessellation, MEMEXPORT)
|
Pipelines |
- 48 universal pipelines (1 vec4 + 1 scalar ALU in each; dedicated
unit for processing branches in shaders)
- 16 texture sampling units with bilinear filtering
- 16 texture sampling units without filtering
|
Frequency |
|
Complexity |
|
Process technology |
|
Secondary core (Memory Core)
eDRAM |
- size: 10 MB
- Bandwidth of the interface between ROP and memory: 256 GB/s
|
Functionality |
- ROPs
- Rendering a frame in parts using a special algorithm that
writes ready parts into a frame buffer in main memory
- "Free" MSAA (16 gigasamples/s in MSAA 4x mode; averaging
samples for writing the resulting pixel into a frame buffer
in system memory)
|
Frequency |
|
Complexity |
|
Process technology |
|
Other characteristics of the video system
Intercore bandwidth
|
|
Frame buffer
fillrate |
- 4 gigapixel/s1 (8 pixel/cycle)
|
Frame buffer
output format |
- SDTV (NTSC, PAL)
- HDTV (480p, 720p, 1080i, 1080p2)
- VGA4 (640x480, 848x480, 1024x768,
1280x720, 1280x768, 1280x1024, 1360x768)
|
Memory
Architecture
|
- UMA — unified memory architecture, CPU and GPU use
the same memory
|
Size |
|
Frequency |
- 700 MHz DDR (effective frequency: 1400 MHz)
|
Memory bus bandwidth
|
- 22.4 GB/s1 (1400 MHz,
128 bit)
|
Audio
Specifications
|
- CPU processed
- Except for hardware decompression of WMA format in real
time
- 32-bit calculation precision
- Over 256 channels
- 320 independent unpack channels
|
Multi-channel
audio |
- Games support Dolby Digital 5.1
- Encoding multi-channel audio on the fly into DD5.1 to
output via S/PDIF to an external receiver
|
Output formats
|
- Stereo (analog)
- S/PDIF (digital)
|
Decoded audio
formats |
- MP3
- WMA
- Dolby Digital 5.1
|
Output formats
to external decoders |
- Audio encoding on the fly (interactive audio):
- Stereo PCM + Dolby Pro Logic II
- Dolby Digital 5.1
- Pass-through to the external decoder:
- Stereo PCM + Dolby Pro Logic II
- Dolby Digital 5.1
- DTS 5.1
- Dolby Digital with WMA Pro
|
Data media
DVD-ROM |
- DVD-ROM reading speed: 12x
- Intended to read game and video discs (DVD Video)
- Maximum disc size: 8.5 GB (DVD-9 — single side, double
layer)
- Reading: DVD-ROM, DVD-Video, DVD-R/RW, DVD+R/RW, CD-DA,
CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
|
Memory cards |
- They are used for storing game saves, user settings and
profiles, and for transferring them to other Xbox 360 consoles
- Special standard of memory cards, designed for Xbox 360
- Minimal size: 64 MB
|
HDD |
- It's intended for storing game saves, user settings and
profiles, and transferring them to other Xbox 360 consoles,
as well as for storing downloaded games, music, trailers,
new levels, demos, etc.
- HDD is necessary for backward compatibility with Xbox (to
play games for the first Xbox)
- Minimal size: 20 GB.
|
Interface and communication devices
Input devices
Gamepads |
- Up to 4 wireless gamepads simultaneously
- Connected via a special interface at 2.4 GHz
- Guaranteed to work for 25 hours within 9 meters from
the console (in case of the rechargeable battery pack)
- Play and Charge kit to replenish batteries from
USB
- Up to three usual gamepads simultaneously
- Connected via standard USB ports
- 3-meter cord
- Can be used with a PC
|
Remote control
|
- It allows to control DVD Video playback, a TV set or a computer
under Windows XP MCE, Xbox 360. Games can be controlled only
partially
- Works via the IR port
|
Mike and headphones
|
- To talk to other owners of Xbox 360 in a network
|
Network features
LAN |
- 1 x 100BASE-TX RJ45 Ethernet (100 MB/s)
|
WLAN |
- Wi-Fi (802.11a, 802.11b, 802.11g) (54 MB/s maximum)
|
Ports and connectors
USB 2.0 |
- 3 ports
- 2 on the front panel, 1 on the rear panel
|
IR port |
|
Memory card
slots |
- 2, front panel, special connector
|
HDD port |
- 1, at the side / on top, special connector
|
Power connector
|
- 1, rear panel, special connector
|
Video and Audio
Out jack |
- 1, rear panel, special format; supports the following cables:
- Composite (SDTV) AV Cable.
- Component HD AV Cable — a cable for component
(Y, Pr, Pb; HDTV) and composite (SDTV) connections.3
- VGA HD AV Cable for the standard DB-15S VGA connectors
(monitors and HDTV).3
- S-Video AV Cable for S-Video (SDTV) and composite (SDTV)
connectors.3
- Advanced SCART AV Cable.3
- D-Terminal AV Cable to connect to D-Terminal (HDTV/SDTV)
and composite (SDTV) jacks.3
|
A port for
connecting a headset |
|
Physical characteristics
Weight |
|
Dimensions
|
- 30.9 cm x 25.8 cm x 8.3 cm (depth x width x height)
|
Colors |
|
Other things
|
- You can change the front panel (like faceplates in some
cell phones)
|
1 — theoretical maximum. 2 — 1080p mode will be added after the software upgrade of Xbox 360 components in Autumn 2006. 3 — these cables output analog (stereo, 2 RCA) as well as digital audio (S/PDIF, DD5.1, optical cable for the receiver should be bought separately). 4 — the list of resolutions supported in case of a VGA connection changes depending on Xbox 360 Dashboard; we have published the list of resolutions available in Dashboard 2.0.2858.0.
Key dates
Announcements and other dates
13.05.2005
|
The official announcement of the console, Electronic
Entertainment Expo (E3), Los Angeles, the USA |
17.08.2005 |
The official announcement about launching
two console configurations — Xbox 360 and Xbox 360 Core
System
Official announcement of the recommended retail price (MSRP) for
the three main regions (North America, Europe, Japan) |
15.09.2005 |
Announcement of release dates in the three main
regions (North America, Europe, Japan) |
04.10.2005 |
Announcement of three first party launch games
(Kameo: Elements of Power, Perfect Dark Zero, Project Gotham Racing
3) |
04.01.2006 |
Announcement of the external HD DVD drive for Xbox
360 |
09.05.2006 |
Announcement of a series of accessories for Xbox
360: Wireless Racing Wheel, Wireless Headset, Live Vision, HD
DVD Player, Memory Unit (256 MB) and Wireless Gaming Receiver
for Windows. |
06.06.2006 |
Grand update of Xbox 360 Dashboard (the key innovation:
support for background downloads) |
Release dates
22.11.2005
|
USA and Canada |
02.12.2005 |
European Union |
10.12.2005 |
Japan |
02.02.2006 |
Mexico |
24.02.2006 |
South Korea |
16.03.2006 |
Hong-Kong, Singapore, and Taiwan |
23.09.2006 |
India |
29.09.2006 |
Australia and New Zealand |
Release games
Release games are published for the three main regions: North America, Europe, and Japan. Exclusive Xbox 360 projects are italicized.
Game |
North America |
Europe |
Japan |
Amped 3 |
|
|
- |
Call of Duty 2 |
|
|
- |
Condemned: Criminal Origins |
|
|
- |
Every Party
|
- |
- |
|
FIFA '06: Road to FIFA World Cup |
|
|
|
GUN |
|
|
- |
Kameo: Elements of Power
|
|
|
- |
Madden NFL 06 |
|
|
- |
NBA 2K6 |
|
- |
- |
NBA Live 06 |
|
|
- |
Need for Speed: Most Wanted |
|
|
|
NHL 2K6 |
|
- |
- |
Perfect Dark Zero
|
|
|
|
Peter Jackson's King Kong |
|
|
- |
Project Gotham Racing 3
|
|
|
- |
Quake 4 |
|
|
- |
Ridge Racer 6
|
|
- |
|
Tetris: The Grandmaster Ace
|
- |
- |
|
Tiger Woods PGA Tour 06 |
|
|
- |
Tony Hawk's American Wasteland |
|
|
- |
The most popular games of this platform
Ratings of the most popular projects for Xbox 360 are taken from www.gamerankings.com, early October 2006 (we consider only those games that have 5 reviews or more).
These tops do not take into account mini games, sold via Xbox Live Arcade.
Top Ten Projects
Exclusive games are italicized.
Game |
Release date |
Average rating |
Elder Scrolls IV: Oblivion, The |
21.03.2006 |
94,0%
|
Tom Clancy's Ghost Recon Advanced Warfighter |
07.03.2006 |
90,9%
|
Call of Duty 2 |
16.11.2005 |
90,1%
|
Burnout Revenge |
07.03.2006 |
88,7%
|
Project Gotham Racing 3
|
14.11.2005 |
88,3%
|
NBA 2K7 |
27.09.2006 |
87,2%
|
Dead or Alive 4
|
30.12.2005 |
85,9%
|
Dead Rising
|
08.08.2006 |
85,4%
|
Fight Night Round 3 |
20.02.2006 |
85,2%
|
Need for Speed Most Wanted |
15.11.2005 |
83,3%
|
Exclusive Top Ten
Game |
Release date |
Average rating |
Project Gotham Racing 3 |
14.11.2005 |
88,3%
|
Dead or Alive 4 |
30.12.2005 |
85,9%
|
Dead Rising |
08.08.2006 |
85,4%
|
Saints Row |
29.08.2006 |
82,7%
|
Rockstar Games presents Table Tennis |
22.05.2006 |
82,6%
|
Perfect Dark Zero |
15.11.2005 |
80,8%
|
Kameo: Elements of Power |
08.11.2005 |
80,8%
|
MotoGP 06 |
13.06.2006 |
79,7%
|
Far Cry Instincts Predator |
28.03.2006 |
77,5%
|
Ridge Racer 6 |
22.11.2005 |
75,4%
|
Recommended prices
Fluctuations of the recommended retail prices are tracked for the three main regions: North America, Europe, and Japan.
Date |
North America |
Europe |
Japan |
Release date |
299.99 / 399.99 USD |
299.99 / 399.99 EUR |
n/a / 39.795 JPY |
Sales dynamics
Sales volumes of this console are monitored for the three main regions: North America, Europe, and Japan.
We use here the official data on console shipments to certain markets.
Date |
North America |
Europe |
Japan |
Total |
Release date |
0
|
0
|
0
|
0
|
31.12.2005 |
- |
- |
- |
1.5 mln |
30.03.2006 |
- |
- |
- |
3.2 mln |
30.06.2006 |
- |
- |
- |
5.0 mln |
All articles about this console
Reviews
Write a comment below. No registration needed!
|
|