This chip is presented by Creative 3D Blaster GeForce Annihilator Pro 32 MBytes, AGP videocard.
Overclocks to 150/170 (340) MHz (see summary diagrams).
Cards based on GeForce256 GPU with SDR memory have appeared in the end of 1999, being a very powerful accelerator, the first to have a built-in geometrical coprocessor, providing the hardware coordinate transformation and lighting under condition of game's T&L support. Nowadays it's the basic level accelerator getting closer to the lowest level. In NVIDIA's GPU line this card is third from the bottom after GeForce2 MX and GeForce256 SDR. Such cards are not manufactured anymore and only remaining supplies are on sale now.
Therefore we don't test drivers with this card, but will continue to consider its results in the summary diagrams, and this card will continue to take part in ratings. We'll decide whether to stop testing or not along with disappearance of these cards from the market.
There are no 3D quality problems in any game. You can compare screenshots with the reference ones (NVIDIA GeForce3).
2D quality is good enough. Only in 1600x1200x75 Hz and in 1280x1024x100 Hz you can see some "soaping" effects on some monitors. The majority of users will be satisfied. And I shall mark that 6.* version drivers are not compatible with the software for sound cards based on Yamaha processor, as well as with SoftXG100 software synthesizer. Start or Close Window buttons can be spoiled by some "garbage" in 2D mode.
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