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Broadcom Demonstrates VideoCore III Multimedia Processor

Broadcom Corporation today announced the first public demonstration showing realistic mobile game benchmarks based on the emerging OpenGL ES 2.0 graphics standard, running on cell phone hardware. In collaboration with Futuremark, a respected developer of PC and handheld performance benchmarks, Broadcom will demonstrate the ability of the OpenGL ES 2.0 standard to deliver a significantly enhanced gaming experience on mobile devices when powered with the innovative VideoCore III multimedia processor. The enhanced mobile gaming demonstrations, utilizing Futuremark performance benchmarks and based on the Broadcom BCM2727 VideoCore III multimedia processor, will be performed at this week's 2008 Mobile World Congress in Barcelona, Spain, from February 11th to 14th and at the Game Developers Conference in San Francisco from February 18th to 22nd.

The Broadcom BCM2727 mobile multimedia processor features on-chip advanced 2D and 3D graphics accelerators and efficient audio technology that provide a rich viewing and listening experience well-suited for gaming applications on mobile handsets. The ultra-low power graphics pipeline is optimized for efficient hardware acceleration of OpenGL ES 1.1/2.0 and Open VG graphics standards and supports graphics rich 3D games with rendering performance up to 32 million triangles per second.

The BCM2727 features digital video capture, high resolution still photography, and advanced 2D and 3D mobile gaming. It is the industry's first low power multimedia processor for cell phones and portable media players that enables 720p high definition video camcorder and playback using H.264 compression. The BCM2727 also supports an up to 12 megapixel digital camera and delivers high performance yet ultra-low power 3D graphics for a world-class gaming experience. HD video, 3D games and high resolution digital pictures can be displayed at top quality on full-sized HD televisions and monitors using an on-chip industry standard HDMI interface.

The BCM2727 processor also supports over fifty multimedia standards, formats, codecs and resolutions, and provides the broadest mobile multimedia content support in the industry. Its extremely low power enables over 6 hours of gaming from a standard cell phone battery, with the chip (including graphics memory) consuming only 130mW.

The collaboration between Broadcom and Futuremark has produced several OpenGL ES 2.0 graphics benchmarks including "Nature," "Tai Chi" and "Ruin Dance." Developed by Futuremark and ported onto the Broadcom BCM2727 reference platform, the benchmarks utilize a number of innovative graphics technologies that highlight the programmable shader architecture capabilities of the OpenGL ES 2.0 standard. With usage of effects such as realistic water, moving grass and advanced lighting, Broadcom and Futuremark demonstrate real-time scene rendering, lighting and special effects that exceed the quality of today's handheld game consoles, while operating at mobile phone power levels.

OpenGL ES is a mobile optimized subset standard of the industry's most widely deployed 2D and 3D OpenGL graphics application programming interface. While the Open GL ES 2.0 standard offers more visually realistic mobile games and improved portability across mobile platforms, it is highly data intensive and difficult to achieve optimal processing performance at power levels appropriate for cell phones. The benchmark demonstrations at Mobile World Congress and Game Developers Conference deliver an incredibly realistic gaming experience on mobile devices when enabled (or powered) by Broadcom's VideoCore III multimedia processor.

Source: Broadcom Corporation

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