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NVIDIA "CineFX" Architecture: Real-Time Cinematic Rendering

NVIDIA published a document describing NVIDIA CineFX architecture for real-time cinematic rendering. According to NVIDIA, recently announced Cg — "C for Graphics" will become the main CineFX programming tool.

Using the information from open sources, we publish this comparative table:

GPU
NV2X
NV3X
R9700
Higher Order Surfaces
Higher Order Surface
+
+
+
Continuous Tesselation
+
+
+
Vertex Displacement Mapping
-
+
+
Geometry Displacement Mapping
-
+
+
Vertex Shaders
1.1
2.0
2.0
Max Instructions
128
65536
256
Max Static Instructions
128
1024
š
Max. Constants
96
256
256
Temporary Registers
12
16
 
Max Loops
0
64
 
Static Flow Control
-
+
+
Dynamic Flow Control
-
+
+
Pixel Shaders
1.1
2.0
2.0
Texture Maps
4
16
16
Max. Texture Instructions
4
1024
32
Max. Color Instructions
8
1024
64
Max Temp Storage
-
96
š
Data Type
INT
FP
FP
Data Precision
32-bit
128-bit
128-bit

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