NVIDIA "CineFX" Architecture: Real-Time Cinematic Rendering
NVIDIA published a document describing NVIDIA CineFX architecture for real-time cinematic rendering. According to NVIDIA, recently announced Cg "C for Graphics" will become the main CineFX programming tool.
Using the information from open sources, we publish this comparative table:
GPU |
NV2X
|
NV3X
|
R9700
|
Higher Order Surfaces |
Higher Order Surface |
+
|
+
|
+
|
Continuous Tesselation |
+
|
+
|
+
|
Vertex Displacement Mapping |
-
|
+
|
+
|
Geometry Displacement Mapping |
-
|
+
|
+
|
Vertex Shaders |
1.1
|
2.0
|
2.0
|
Max Instructions |
128
|
65536
|
256
|
Max Static Instructions |
128
|
1024
|
š
|
Max. Constants |
96
|
256
|
256
|
Temporary Registers |
12
|
16
|
|
Max Loops |
0
|
64
|
|
Static Flow Control |
-
|
+
|
+
|
Dynamic Flow Control |
-
|
+
|
+
|
Pixel Shaders |
1.1
|
2.0
|
2.0
|
Texture Maps |
4
|
16
|
16
|
Max. Texture Instructions |
4
|
1024
|
32
|
Max. Color Instructions |
8
|
1024
|
64
|
Max Temp Storage |
-
|
96
|
š
|
Data Type |
INT
|
FP
|
FP
|
Data Precision |
32-bit
|
128-bit
|
128-bit
|
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