Despite copper heatsinks the results are not impressive. Though the
overclocking potential is decent for the Ti 4200.
Note:
-
in course of overclocking you must provide additional cooling, in particular,
for the card (first of all, for its memory):

-
overclocking depends on a definite sample, and you shouldn't generalize
the results of one card to all video cards of this mark or series. The
overclocking results are not the obligatory characteristics of a video
card.
Test system and drivers
Taking into account that we have already studied all peculiarities of operation
of the NVIDIA GeForce4 Ti 4200/4400/4600, there is no need to repeat them
again. Besides, our 3Digest
widely covers performance of such cards in comparison with many others.
That is why I recommend that you go to the above review, and later I will
give you definite links.
Testbeds:
-
Pentium 4 2200 MHz based computer:
-
Intel Pentium 4 2200 (L2=512K);
-
ASUS P4T-E (i850);
-
512 MB RDRAM PC800;
-
Quantum FB AS 20GB;
-
Windows XP.
-
Athlon XP 1666 MHz (2000+):
-
AMD Athlon XP 2000+
-
EPoX 8KHA+ (VIA KT266A);
-
512 MB DDR SDRAM PC2100;
-
Fujutsu 20 GB;
-
Windows XP.
The test system was coupled with ViewSonic P810 (21") and
ViewSonic
P817 (21") monitors.
In the tests we used NVIDIA's drivers of v29.42. VSync was off,
S3TC
was off.
Test results
Before we start examining 2D quality I should say that there is no a complete
technique of objective estimation of this parameter because:
-
Almost all modern 3D accelerators can have 2D quality much dependent on
a certain sample, and it's impossible to trace all cards;
-
2D quality depends not only on a video card, but also on a monitor and
a cable;
-
Besides, certain monitors do not get along with certain video cards.
As for the tested samples, together with the ViewSonic P817 monitor
and BNC Bargo cable the cards showed excellent quality at the
following resolutions and frequencies: 1600õ1200õ85Hz, 1280õ1024õ100Hz,
1024õ768õ120Hz.
For the performance estimation we used:
-
Return to Castle Wolfenstein (MultiPlayer) (id Software/Activision) - OpenGL,
multitexturing, Checkpoint-demo,
test settings - maximum, S3TC OFF, the configurations can be downloaded
from here
Test order: enable the console with the '~' button and type:
timedemo 1 (press Enter)
demo checkpoint (press Enter)
-
3DMark2001 SE Pro (MadOnion/Remedy), Game2 "Dragothic" - DirectX
8.0, Hardware TCL, multitexturing, LOW Details, DXTC
OFF, double buffering, 24-bit Z-buffer
Test order:
through the 3DMark2001 menu of settings
using the Batch mode
-
Serious Sam: The Second Encounter v.1.05 (Croteam/GodGames) - OpenGL, multitexturing,
Grand Cathedral demo, test settings: quality, S3TC OFF
Test order: enable the console with the '~' button and type:
dem_bProfile=1 (press Enter)
start up Grand Cathedral demo from the menu
-
Quake3 Arena v.1.17 (id Software/Activision) - OpenGL, multitexturing,
Quaver,
test settings are maximum: detail level — High, texture detailing
level — ¹4, S3TC OFF, smoothness of curved surfaces
is greatly increased with variables r_subdivisions "1"
and r_lodCurveError "30000" (at default r_lodCurveError is
250 !), the configurations can be downloaded from here
-
3DMark2001 Pro (MadOnion/Remedy) - DirectX 8.0, Hardware
TCL, Game1, Game2, Game3, Game4, Low, High detail levels
-
Comanche4 Benchmark Demo (NovaLogic) - Direct3D, Shaders, Hardware T&L,
Dot3, cube texturing, highest quality
Test order: start up the game the following way:
c4demo.exe /advbench fps.txt 1024 32 noaudio nct dx7 (press Enter)
-
Unreal Tournament 2003 Demo v.927 (Digital Extreme/Epic Games) - Direct3D,
Vertex Shaders, Hardware T&L, Dot3, cube texturing, default quality
Test order: run benchmark.bat from folder System of the game changing
only the resolution.
-
RightMark Video Analyzer v.0.4 (Philip
Gerasimov) - DirectX 8.1, Dot3, cube texturing, shadow buffers, vertex
and pixel shaders (1.1, 1.4).
test settings: pixel shaders 1.1, shadow buffers OFF.
The overclocked cards are marked with red color, the sign o/c (overclocked)
is followed by the frequencies reached.
-
1. Return to Castle Wolfenstein — maximum quality settings
-
2. Quake3, QUAVER, — maximum settings
-
3. Unreal Tournament 2003 DEMO b.927 — standard settings
-
4. Comanche4
-
5. 3DMark2001, Game2 Low Details (Dragothic)
-
Windows
ME
-
Tests
on Athlon XP 2000+ (1666 MHz), 1024x768
-
Tests
on Athlon XP 2000+ (1666 MHz), 1280x1024
-
Tests
on Athlon XP 2000+ (1666 MHz), 1600x1200
-
Tests
on Pentium 4 2200 MHz, 1024x768
-
Tests
on Pentium 4 2200 MHz, 1280x1024
-
Tests
on Pentium 4 2200 MHz, 1600x1200
-
Tests
on Pentium 4 2200 MHz, 800x600, Anti-aliasing
-
Tests
on Pentium 4 2200 MHz, 1024x768, Anti-aliasing
-
Tests
on Pentium 4 2200 MHz, 1280x1024, Anti-aliasing
-
Windows
XP
-
Tests
on Athlon XP 2000+ (1666 MHz), 1024x768
-
Tests
on Athlon XP 2000+ (1666 MHz), 1280x1024
-
Tests
on Athlon XP 2000+ (1666 MHz), 1600x1200
-
Tests
on Athlon XP 2000+ (1666 MHz), 800x600, Anti-aliasing
-
Tests
on Athlon XP 2000+ (1666 MHz), 1024x768, Anti-aliasing
-
Tests
on Athlon XP 2000+ (1666 MHz), 1280x1024, Anti-aliasing
-
Tests
on Pentium 4 2200 MHz, 1024x768
-
Tests
on Pentium 4 2200 MHz, 1280x1024
-
Tests
on Pentium 4 2200 MHz, 1600x1200
-
6. Serious Sam: The Second Encounter
-
Windows
ME
-
Tests
on Athlon XP 2000+ (1666 MHz), 1024x768
-
Tests
on Athlon XP 2000+ (1666 MHz), 1280x1024
-
Tests
on Athlon XP 2000+ (1666 MHz), 1600x1200
-
Tests
on Pentium 4 2200 MHz, 1024x768
-
Tests
on Pentium 4 2200 MHz, 1280x1024
-
Tests
on Pentium 4 2200 MHz, 1600x1200
-
Tests
on Pentium 4 2200 MHz, 800x600, Anti-aliasing
-
Tests
on Pentium 4 2200 MHz, 1024x768, Anti-aliasing
-
Tests
on Pentium 4 2200 MHz, 1280x1024, Anti-aliasing
-
Windows
XP
-
Tests
on Athlon XP 2000+ (1666 MHz), 1024x768
-
Tests
on Athlon XP 2000+ (1666 MHz), 1280x1024
-
Tests
on Athlon XP 2000+ (1666 MHz), 1600x1200
-
Tests
on Athlon XP 2000+ (1666 MHz), 800x600, Anti-aliasing
-
Tests
on Athlon XP 2000+ (1666 MHz), 1024x768, Anti-aliasing
-
Tests
on Athlon XP 2000+ (1666 MHz), 1280x1024, Anti-aliasing
-
Tests
on Pentium 4 2200 MHz, 1024x768
-
Tests
on Pentium 4 2200 MHz, 1280x1024
-
Tests
on Pentium 4 2200 MHz, 1600x1200
-
7. 3DMark2001
-
7.1. 3DMark2001 standard testing
-
Windows
ME
-
Tests
on Athlon XP 2000+, 1024x768, 3D Marks
-
Tests
on Athlon XP 2000+, 1024x768, Game1 Low
-
Tests
on Athlon XP 2000+, 1024x768, Game1 High
-
Tests
on Athlon XP 2000+, 1024x768, Game2 Low
-
Tests
on Athlon XP 2000+, 1024x768, Game2 High
-
Tests
on Athlon XP 2000+, 1024x768, Game3 Low
-
Tests
on Athlon XP 2000+, 1024x768, Game3 High
-
Tests
on Athlon XP 2000+, 1024x768, Game4
-
Tests
on Athlon XP 2000+, 1280x1024, 3D Marks
-
Tests
on Athlon XP 2000+, 1280x1024, Game1 Low
-
Tests
on Athlon XP 2000+, 1280x1024, Game1 High
-
Tests
on Athlon XP 2000+, 1280x1024, Game2 Low
-
Tests
on Athlon XP 2000+, 1280x1024, Game2 High
-
Tests
on Athlon XP 2000+, 1280x1024, Game3 Low
-
Tests
on Athlon XP 2000+, 1280x1024, Game3 High
-
Tests
on Athlon XP 2000+, 1280x1024, Game4
-
Tests
on Athlon XP 2000+, 1600x1200, 3D Marks
-
Tests
on Athlon XP 2000+, 1600x1200, Game1 Low
-
Tests
on Athlon XP 2000+, 1600x1200, Game1 High
-
Tests
on Athlon XP 2000+, 1600x1200, Game2 Low
-
Tests
on Athlon XP 2000+, 1600x1200, Game2 High
-
Tests
on Athlon XP 2000+, 1600x1200, Game3 Low
-
Tests
on Athlon XP 2000+, 1600x1200, Game3 High
-
Tests
on Athlon XP 2000+, 1600x1200, Game4
-
Windows
XP
-
Tests
on Pentium 4 2200 MHz, 1024x768, 3D Marks
-
Tests
on Pentium 4 2200 MHz, 1024x768, Game1 Low
-
Tests
on Pentium 4 2200 MHz, 1024x768, Game1 High
-
Tests
on Pentium 4 2200 MHz, 1024x768, Game2 Low
-
Tests
on Pentium 4 2200 MHz, 1024x768, Game2 High
-
Tests
on Pentium 4 2200 MHz, 1024x768, Game3 Low
-
Tests
on Pentium 4 2200 MHz, 1024x768, Game3 High
-
Tests
on Pentium 4 2200 MHz, 1024x768, Game4
-
Tests
on Pentium 4 2200 MHz, 1280x1024, 3D Marks
-
Tests
on Pentium 4 2200 MHz, 1280x1024, Game1 Low
-
Tests
on Pentium 4 2200 MHz, 1280x1024, Game1 High
-
Tests
on Pentium 4 2200 MHz, 1280x1024, Game2 Low
-
Tests
on Pentium 4 2200 MHz, 1280x1024, Game2 High
-
Tests
on Pentium 4 2200 MHz, 1280x1024, Game3 Low
-
Tests
on Pentium 4 2200 MHz, 1280x1024, Game3 High
-
Tests
on Pentium 4 2200 MHz, 1280x1024, Game4
-
Tests
on Pentium 4 2200 MHz, 1600x1200, 3D Marks
-
Tests
on Pentium 4 2200 MHz, 1600x1200, Game1 Low
-
Tests
on Pentium 4 2200 MHz, 1600x1200, Game1 High
-
Tests
on Pentium 4 2200 MHz, 1600x1200, Game2 Low
-
Tests
on Pentium 4 2200 MHz, 1600x1200, Game2 High
-
Tests
on Pentium 4 2200 MHz, 1600x1200, Game3 Low
-
Tests
on Pentium 4 2200 MHz, 1600x1200, Game3 High
-
Tests
on Pentium 4 2200 MHz, 1600x1200, Game4
-
7.2. Comparison of the test results with the Software T&L and with
the Hardware T&L
-
Windows
ME
-
Tests
on Athlon XP 2000+, 1024x768, Game1 Low
-
Tests
on Athlon XP 2000+, 1024x768, Game1 High
-
Tests
on Athlon XP 2000+, 1024x768, Game2 Low
-
Tests
on Athlon XP 2000+, 1024x768, Game2 High
-
Tests
on Athlon XP 2000+, 1024x768, Game3 Low
-
Tests
on Athlon XP 2000+, 1024x768, Game3 High
-
Tests
on Athlon XP 2000+, 1024x768, Game4
-
Tests
on Athlon XP 2000+, 1280x1024, Game1 Low
-
Tests
on Athlon XP 2000+, 1280x1024, Game1 High
-
Tests
on Athlon XP 2000+, 1280x1024, Game2 Low
-
Tests
on Athlon XP 2000+, 1280x1024, Game2 High
-
Tests
on Athlon XP 2000+, 1280x1024, Game3 Low
-
Tests
on Athlon XP 2000+, 1280x1024, Game3 High
-
Tests
on Athlon XP 2000+, 1280x1024, Game4
-
Tests
on Athlon XP 2000+, 1600x1200, Game1 Low
-
Tests
on Athlon XP 2000+, 1600x1200, Game1 High
-
Tests
on Athlon XP 2000+, 1600x1200, Game2 Low
-
Tests
on Athlon XP 2000+, 1600x1200, Game2 High
-
Tests
on Athlon XP 2000+, 1600x1200, Game3 Low
-
Tests
on Athlon XP 2000+, 1600x1200, Game3 High
-
Tests
on Athlon XP 2000+, 1600x1200, Game4
-
Windows
XP
-
Tests
on Pentium 4 2200 MHz, 1024x768, Game1 Low
-
Tests
on Pentium 4 2200 MHz, 1024x768, Game1 High
-
Tests
on Pentium 4 2200 MHz, 1024x768, Game2 Low
-
Tests
on Pentium 4 2200 MHz, 1024x768, Game2 High
-
Tests
on Pentium 4 2200 MHz, 1024x768, Game3 Low
-
Tests
on Pentium 4 2200 MHz, 1024x768, Game3 High
-
Tests
on Pentium 4 2200 MHz, 1024x768, Game4
-
Tests
on Pentium 4 2200 MHz, 1280x1024, Game1 Low
-
Tests
on Pentium 4 2200 MHz, 1280x1024, Game1 High
-
Tests
on Pentium 4 2200 MHz, 1280x1024, Game2 Low
-
Tests
on Pentium 4 2200 MHz, 1280x1024, Game2 High
-
Tests
on Pentium 4 2200 MHz, 1280x1024, Game3 Low
-
Tests
on Pentium 4 2200 MHz, 1280x1024, Game3 High
-
Tests
on Pentium 4 2200 MHz, 1280x1024, Game4
-
Tests
on Pentium 4 2200 MHz, 1600x1200, Game1 Low
-
Tests
on Pentium 4 2200 MHz, 1600x1200, Game1 High
-
Tests
on Pentium 4 2200 MHz, 1600x1200, Game2 Low
-
Tests
on Pentium 4 2200 MHz, 1600x1200, Game2 High
-
Tests
on Pentium 4 2200 MHz, 1600x1200, Game3 Low
-
Tests
on Pentium 4 2200 MHz, 1600x1200, Game3 High
-
Tests
on Pentium 4 2200 MHz, 1600x1200, Game4
-
8. iXBT RightMark Video Analyzer
Conclusion
I think, you don't need a final word on the performance, as everything
was said in the 3Digest.
As for the cards, I must admit that ASUSTeK have al last awakened for
production of interesting cards. It remains a producer of solutions with
intriguing and unique peculiarities. Undoubtedly, the prices go along with
a high level of such products, that is why there are not many users out
there who can easily pay $400 for a super model based on the GeForce4 Ti
4600. But I'm sure this is a matter of time and desire of ASUSTeK to increase
sales volume of such cards.
The market offers other similar products (with VIVO as well) which have
a lower price (for example, Sparkle solutions). As an ordinary user I don't
approve the ASUSTeK's policy of overpricing but, still, this is an aristocrat
from a 3D world of accelerators, who, as you know, require greater expenses
:-). The tested cards prove that the company is able to make unique and
full-value products.
I must note that the release of the Ti 4400 in this series in not entirely
clear because the difference from the Ti 4200 in implementation of ASUS
is inconsiderable (only 15 MHz of the chip's frequency), that is why experienced
users would prefer the latter.
Highs:
-
Excellent performance in modern 3D games;
-
High quality of the tested samples;
-
Unique design of the cards, often based on the reference one;
-
VIVO on all cards;
-
3D glasses;
-
All necessary adapters provided;
-
Excellent suite of software.
Lows:
Áëàãîäàðèì ïðåäñòàâèòåëüñòâî
ASUSTeK Computer â Ðîññèè
çà ïðåäîñòàâëåííûå íà òåñòèðîâàíèå âèäåîêàðòû.
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